hielkeskyrim Posted May 28, 2018 Share Posted May 28, 2018 What do you do with SSEEdit Backup files in overwrite? Delete them from overwrite? I do not know why they are in overwrite in the first place. Screenshot:https://ibb.co/mUNG0y Link to comment Share on other sites More sharing options...
WastelandAssassin Posted May 28, 2018 Share Posted May 28, 2018 they are in that folder , because that is where MO places files that weren't a part of any modpersonally I disable the overwrite creating option in the program , as I can just easily reinstall the modbut if you want , you can just move them to the related mod , to keep them organizedor you can just create a new mod called overwrites , and just send them all thereyou can do whatever you want with them , as long as you know where they are (or if you delete them , just make sure to keep the mods in case you need to reinstall them) Link to comment Share on other sites More sharing options...
hielkeskyrim Posted May 28, 2018 Author Share Posted May 28, 2018 Thank you for your reply but I do not fully understand it. The files in overwrite are from SSEEdit. These are most likely created after I cleaned the master files. These files have no related mods because they are related to the DLC master files so cannot be dragged into a related mod. These files currently in Overwrite, what do they do? What is their purpose? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted May 28, 2018 Share Posted May 28, 2018 okay , that depends on the files themselvesthese can either be backups (which you can turn off in SSEEdit) , or the cleaned master filesthey are placed in this folder because this is where MO sets files created by programs running through itif these are the cleaned masters , you can just create a new mod called Cleaned Masters , and move the files there (make sure to activate it , so you'll still use these files)if they are backups , you can either delete them (not recommended in the case of masters , as you would need to reinstall the game if you somehow broke them during the cleaning process , but for others you can delete) , move them to whatever mod they are related to , or create a new mod to hold these backupsI hope this answers this , though feel free to ask if it doesn't Link to comment Share on other sites More sharing options...
hielkeskyrim Posted May 28, 2018 Author Share Posted May 28, 2018 So in my case, they are Backups. Am I correct when I say: The cleaned master files are in my list already. Since they never appeared in the overwrite menu. So I now just make a new mod to hold these backups (called SSEEdit Backups). Do I also have to activate this mod? No right? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted May 28, 2018 Share Posted May 28, 2018 in your case , I think you should see both the backups and the now cleaned masters (I haven't cleaned master files in MO in a while , so I'm not sure about that) backups should have a file type of .backup (so .esm.backup or .esp.backup) , or something of that sortthese files you can put in a new backup folder , and you don't need to activate themif your cleaned masters are also there , you need to put them in a new mod and activate it maybe I'll try cleaning the master files myself in a bit , to make sure which files are in the overwrite folderI'll need to do that anyhow Link to comment Share on other sites More sharing options...
hielkeskyrim Posted May 28, 2018 Author Share Posted May 28, 2018 If you look at the screenshot I linked to in my first post, you see that in every file name there is '.backup'. So I suppose the cleaned master files are correctly enabled already (not sure how), but my LOOT seems to think they are clear. For now, I will make a new mod called SSEEdit Backups and put the files there. I will not enable this mod. Thank you for your replies! Link to comment Share on other sites More sharing options...
WastelandAssassin Posted May 28, 2018 Share Posted May 28, 2018 I guess I missed the picture somehowanyway , glad I was able to clear this up for you do note that you may see new files in the overwrite folder , especially if you have mods with patchers (like FNIS for example)so you'll need to move these files to the proper folders , to not lose anything you may need Link to comment Share on other sites More sharing options...
hielkeskyrim Posted May 28, 2018 Author Share Posted May 28, 2018 Thanks! SKSE64, SSE Fixes, Skyrim Uncapper have just been installed. Next on the list: Wrye Batch and FNIS. After that, I should be done with all complicated mods and should be finally ready to download a couple hundred of mods! :) Link to comment Share on other sites More sharing options...
WastelandAssassin Posted May 28, 2018 Share Posted May 28, 2018 good luck with setting hundreds of mods to work together :)the fun of modding never ends (as well as the troubles , in most cases , but don't let it stop you) Link to comment Share on other sites More sharing options...
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