hielkeskyrim Posted May 28, 2018 Author Share Posted May 28, 2018 True story. Link to comment Share on other sites More sharing options...
hielkeskyrim Posted May 28, 2018 Author Share Posted May 28, 2018 I have another question regarding MO2. 1. I want to add Verdant (grass mod)2. I want Realistic Water Two3. There is a Realistic Water Two - Verdant Patch. Should I merge the patch into one of the two mods by giving it the same name and then merging it? Or should I install it separately and then load after both mods using LOOT? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted May 28, 2018 Share Posted May 28, 2018 the installation order doesn't actually matter in MO2 , and you don't need to merge the patch into one of these mods (although you can)you just need to make sure that the patch is loaded after the two mods (so if you merge in , make sure to merge it into the last of the two mods in your order) if the patch also includes a plugin , make sure it is loaded after the plugins from these modsyou can manually move plugins in the load order , so be sure to do so Link to comment Share on other sites More sharing options...
hielkeskyrim Posted May 28, 2018 Author Share Posted May 28, 2018 Ok that's clear, thank you!I have yet another question. How does converting a mod work? I want to convert: aMidianBorn book of Silence (armors and weapons). I used to: 1. Install the mod2. Open the CK, click on data to load a mod3. Change something4. Change it back5. Save the mod But now, mods are not installed into Data anymore. How do you load a mod into the CK if using MO2? Link to comment Share on other sites More sharing options...
WastelandAssassin Posted May 28, 2018 Share Posted May 28, 2018 I believe you need to run the CK through MO2so you need to add it as an executable , and run it from MO2I've never tried this with the CK , but that should work in case it doesn't work , and all you want to do is edit something in the plugin , there are two other optionsthe first is to try and edit the plugin using SSEEdit through MO2the other is to move the plugin into your Data folder , run the CK normally , do whatever you need and then return the plugin to its place inside the mod in MO2 Link to comment Share on other sites More sharing options...
Rystyset Posted December 22, 2018 Share Posted December 22, 2018 Is there any harm in activating the mod after I created it? It has the backups but also SSEEdit cache folder with files that include Update.esm, Dragonborn.esm etc. So as I am aware, these are the cleaned masters? Link to comment Share on other sites More sharing options...
headfullofdread Posted December 25, 2018 Share Posted December 25, 2018 Give this a watch Link to comment Share on other sites More sharing options...
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