STAVIUS Posted May 8, 2012 Share Posted May 8, 2012 (edited) Files are attached. I have adapted nortempleentrancehall01.nif to look like a Velothi tomb entrance, from Morrowind, for this mod: http://forums.nexusmods.com/index.php?/topic/587614-morrowind-the-legend-of-st-jiub/ I've been successful in getting it to work in the CK and Skyrim after reshaping it correctly, but after redoing the UVs, different random parts of it won't appear in the CK or in Skyrim. They display in Nifskope just fine. Is this caused by the UV, or is it a problem that can be fixed within Nifskope? Files: Original: https://www.dropbox.com/s/damrole286yq4ua/nortempleentrancehall01.nif WORKS in CK\Skyrim (bad UV): https://www.dropbox.com/s/bp1getvvox0cnub/velothientrance.nif DNW, portions become invisible: https://www.dropbox.com/s/irpc61muf1mtp0s/velothientranceTEST1.nif FIXED! I changed my 3DS max import/export settings to those described here: http://forums.nexusmods.com/index.php?/topic/478312-tutorial-3ds-max-skinned-meshes-into-game/ Edited May 17, 2012 by STAVIUS Link to comment Share on other sites More sharing options...
Brumbek Posted May 10, 2012 Share Posted May 10, 2012 For one thing, the string names for your blocks has become messed up. Each block must have a unique string name. When you click on a block, the first entry is Name. If you right click on the name then pick Edit String Index, you can open a window to choose the strings available so far. The Ribs01 and BSX should not be used. Change them each to NorTempleEntranceHall01:26 and NorTempleEntranceHall01:27, which got changed somehow. That may solve the issue. If not, let me know what exactly disappears, by block name. Thanks. Link to comment Share on other sites More sharing options...
STAVIUS Posted May 10, 2012 Author Share Posted May 10, 2012 Unfortunately, the results are the same after making this change. Every piece disappears except for NorTempleEntranceHall01:3, which is the object with the alpha property. Note that it is identically in shape to another object. Removing the object with the alpha property does not seem to change the outcome; all objects then become invisible in CK and Skyrim. Link to comment Share on other sites More sharing options...
Brumbek Posted May 10, 2012 Share Posted May 10, 2012 How did you edit the objects? Did you import them into 3DS Max? Blender? Or just apply scales in NifSkope? Link to comment Share on other sites More sharing options...
STAVIUS Posted May 10, 2012 Author Share Posted May 10, 2012 I imported the mesh into 3DS, edited them into their current shape, then edited the data with nifskope and it worked in Skyrim and the CK. I imported that model into 3DS, edited the UV, edited the data in Nifskope, but after that it would not work in the CK or Skyrim. I don't get errors upon importing into the CK, but the objects are invisible. Link to comment Share on other sites More sharing options...
didiusdeddysalam Posted May 25, 2015 Share Posted May 25, 2015 I have the same problem with Skyrim clothing that I ported to Oblivion......is this the problem with Nif importer/exporter (maybe they are corrupted somehow...) ?or the Nif file version are different 2.5.0.0.0 & 2.4.0.0.0.0 ..............after that I tried with Oblivion clothing (exported them with Nif 3DS max plugin) and the result was the invisible mesh on TES CS and in game.... take a look at my mod please....if you know how to fix this thing I will greatly appreciate it....http://www.nexusmods.com/oblivion/mods/46125/ Link to comment Share on other sites More sharing options...
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