hielkeskyrim Posted May 29, 2018 Share Posted May 29, 2018 I have followed Gophers guide on installing FNIS with Mod Organizer Now, I have installed: - TK Dodge SE- XP32 Maximum Skeleton- Pretty Combat Animations- PCA 1hm Overhaul_SSE- Magic Casting Animations Overhaul Just like I have done with my NMM game before. When running FNIS through MO2, I press 'update FNIS behavior' and it gives me the following message (in spoiler). FNIS Behavior V7.4.5 29-5-2018 20:06:53Skyrim SE 64bit: 1.5.39.0 - E:\Steam\steamapps\common\Skyrim Special Edition\ (Steam)Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones)Patch: "GENDER Specific Animations"Patch: "SKELETON Arm Fix"Patch: * tktk1's "TK Dodge / Ultimate Combat"Reading FNISBase V7.4.5 ...All Anim Lists scanned. Generating Behavior Files...18 GENDER modifications for Animations\male30 GENDER modifications for Animations\femaleAlternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0Creature Pack not installed4 animations for 1 mods successfully included (character) What went wrong? And how can I fix it? Link to comment Share on other sites More sharing options...
hielkeskyrim Posted May 29, 2018 Author Share Posted May 29, 2018 EDIT: I have tried setting administrator rights for FNIS for users.exe and now everytime I launch FNIS through MO2 it just loads in MO2, literally. It does not pop up anymore, it just shows the logs below the Asset/plugin load order. What is happening? The log: 20:24:03 [D] Load Mechanism: Mod Organizer20:24:03 [D] USVFS DLL Name: usvfs_x64.dll20:24:03 [D] enable local saves: 020:24:03 [D] Updating VFS mappings...20:24:04 [D] VFS mappings updated 20:24:04 [D] Spawning proxyed process < "launch \"E:\\Steam\\steamapps\\common\\Skyrim Special Edition\\data\\tools\\GenerateFNIS_for_Users\" \"E:\\Steam\\steamapps\\common\\Skyrim Special Edition\\data\\tools\\Ge...20:24:04 [D] Waiting for spawned process completion : ModOrganizer.exe (4256)20:24:04 [D] Waiting for process completion not successfull : 25820:24:05 [D] D:\Gebruikers\Hielke\Downloads\Mod Organizer 2\SkyrimSE\profiles\Test profile\lockedorder.txt saved[D] ,> Link to comment Share on other sites More sharing options...
fore Posted May 29, 2018 Share Posted May 29, 2018 What do you think went wrong? I can't see anything abnormal. Link to comment Share on other sites More sharing options...
hielkeskyrim Posted May 29, 2018 Author Share Posted May 29, 2018 LOL the animations work perfectly fine, don't mind me... I'm used to FNIS saying updated [number1] animations for [number2] mods. Number 1 usually being in the couple of hundreds.... FNIS works a little different trough MO2 I guess. Link to comment Share on other sites More sharing options...
fore Posted May 29, 2018 Share Posted May 29, 2018 It's not FNIS, it's not MO2. You simply haven't installed any mods that are "worth" being mentioned by FNIS. All the mods from your list don't ADD any custom animations. Most of them just replace, TK Dodge is an exception with the patch. Link to comment Share on other sites More sharing options...
hielkeskyrim Posted May 29, 2018 Author Share Posted May 29, 2018 Alright, that explains it, thank you very much! While we're on the subject: Any good animation packs you can recommend? Pretty combat overhaul is alright, but not what I am looking for. I feel like we had way more choice back in the old Skyrim days. I suppose porting those over would be extremely difficult? Link to comment Share on other sites More sharing options...
fore Posted May 29, 2018 Share Posted May 29, 2018 Porting animation packs (animation replacers without esp) is the easiest thing to do. Just Google. I can't use animation replacers myself, but look at PCEA2. There are a few already which you can activate with MCM. Link to comment Share on other sites More sharing options...
maxmanly Posted October 26, 2018 Share Posted October 26, 2018 It's not FNIS, it's not MO2. You simply haven't installed any mods that are "worth" being mentioned by FNIS. All the mods from your list don't ADD any custom animations. Most of them just replace, TK Dodge is an exception with the patch. I'm getting the same error that he got and I have Animated Eating redux se edition installed. Shouldn't that prompt it to open? Link to comment Share on other sites More sharing options...
fore Posted October 26, 2018 Share Posted October 26, 2018 What error? He didn't have one. Just a misunderstanding on his side. What do you mean by "prompt it to open"? Appear in the FNIS output? Have you created an FNIS overwrite mod in MO2? If yes, post your full FNIS output. Link to comment Share on other sites More sharing options...
ryanmaidenfan Posted October 19, 2019 Share Posted October 19, 2019 Hey fore, I'm sure you remember me. ;) So, I recently switched to MO2 because fallout was not working on vortex for me. Now, I'm trying to setup your mod for SKSE64, I followed the steps on the guide, I tried looking around on google, but I get this issue: it wont detect ANYTHING! The only lead I have to the root of the issue is that whenever I hit the button, it stays in my task bar, but it acts like it's crashing. Nothing I've read point to this being an issue. What am I doing wrong? Link to comment Share on other sites More sharing options...
Recommended Posts