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Wrye Bash - What does this mean?


hielkeskyrim

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I finished modding and made my first Bash Patch. In the spoiler down below is the error message I received when Wrye Bash finished.

 

What does it mean?

Saving those two mods in the CK will probably solve the issue, but I would like to know what it means.

 

 

Better Dynamic Snow - NSUTR Patch.esp:
Wrye Bash SSE expects a newer format for STAT.DNAM than found.
Load and save Better Dynamic Snow - NSUTR Patch.esp with the Skyrim SE CK
STAT.DNAM: Expected size == 12, but got: 8
Error loading 'STAT' record and/or subrecord: 00026FD3
eid = u'NorTmpExtPlatMid01Snow'
subrecord = 'DNAM'
subrecord size = 8
file pos = 471
Error in Better Dynamic Snow - NSUTR Patch.esp
Mortal Enemies.esp:
Wrye Bash SSE expects a newer format for MOVT.SPED than found.
Load and save Mortal Enemies.esp with the Skyrim SE CK
MOVT.SPED: Expected size == 44, but got: 40
Error loading 'MOVT' record and/or subrecord: 0003580C
eid = u'NPC_BowDrawn_MT'
subrecord = 'SPED'
subrecord size = 40
file pos = 201173
Error in Mortal Enemies.esp

 

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I cannot remember which guide it was that taught me how to convert mods but it recommended doing it in all cases regardless of what loot detected.

I do not really use Loot anyway

The guide was probably DirtyWeaselMedia on YouTube

Edited by QuagaarWarrior
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Loot was great when I first started but after a while I just found I could eyeball my mod list and order it better than loot could.

I also like to categorise my mod list like having all the tree/grass/vegetation mods together

Keep in mind loot is only a rough guide. If a mod page says to load a mod in a certain place make sure you follow the mod page advice and not loot

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I assume you use MO2. How to best categorize your mods? I have put them all into categories but it is still really easy to lose the overview. I have heard people use separations through empty mods? Although I do not know how this works.

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Yeah MO2.

Double click on overwrite at the bottom of the left pane.

Right click anywhere in the box that pops up. Create new folder.

Name it whatever ou want (vegetation, patches etc.).

Click ok/done.

Right click on overwrite.

Create mod.

Name the mod whatever you like (vegetation, patches etc).

Now just drag and drop wherever you want it

 

I think that is right but doing it from memory as not at my computer

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