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Request: Weapon familiarity mod.


Xenavire

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That sounds great! You sir are wonderful!

 

Can the exponential levelling be on a toggle, with adjustable values? Some people hate waiting too long for the next upgrade, and I would love this to be a popular mod. (Not because it's my idea, more because I feel quilty having to ask someone else to create it for me... I want the creator to get full credit, and at the moment it looks like you want to be that person!)

 

I don't know if it's a lot of extra work, but from playing with a bunch of mods like supreme magicka, having a lot of toggles and values to change makes those mods a lot better.... So if you can, put as many options as you can in (I can't think of much other than the scaling method, the amount it can increase (cap/uncap) etc.) As you are the one creating it, I am sure you will be able to identify things like that much better than myself.

 

Oh, and thankyou! I appreciate this so much. I love mods that enhance my character development, and this would be my biggest missing link right now!

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Toggles and sliders... Possibly Amount of power added each "rank", how many onhit's for each "rank", scaling choices, choice of onhit and ontargetdeath (is this correct? you know what I mean) and possibly an option to handle hand to hand (for people who want to effectively double thier hand to hand skill, the most underpowered "weapon" in the game unmodded as far as I know, and most mods exclude h2h as well.)

 

I am sure I am missing a bunch of possible options, but I think those would be some of the tricky ones, I doubt I could come up with something more difficult than what I have listed already.

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possibly an option to handle hand to hand (for people who want to effectively double thier hand to hand skill, the most underpowered "weapon" in the game unmodded as far as I know, and most mods exclude h2h as well.)

 

Isn't that what the hand to hand skill is for?

 

Toggles and sliders... Possibly Amount of power added each "rank", how many onhit's for each "rank", scaling choices, choice of onhit and ontargetdeath

 

I guess that's do-able. An exponential growth rate with an adjustable coefficient would do the trick.

 

 

For the record, it would not actually be a slider. It would be a number with a + and a - next to it :confused:

 

I'll see what I can do ;)

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Haha, I know the hand to hand skill is for hand to hand, but it is rather lacking, I honestly don't understand why they made you level it up. You can't enchant your hands, you get no boost from wearing gloves/gauntlets, and you dont get any crazy martial art skills. It was only a suggestion mind you, but making hand to hand an actual choice in combat could be cool. Up to you if you want to handle it, I am sure there are hand to hand overhauls that could handle it if you dont feel like bothering.

 

As for the whole slider thing, I know it isn't physically a slider, but there is only so many terms you can use and it fits, in the sense we are using it =p

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