3lvis24 Posted May 30, 2018 Share Posted May 30, 2018 I'm looking for a home with a small pit of some sort where I can place individual gems and coins. I want a Scrooge McDuck money pit. Link to comment Share on other sites More sharing options...
thumbincubation Posted June 6, 2018 Share Posted June 6, 2018 You may run into trouble, as your wealth builds. The game is going to render every individual piece, and eat the hell out of your resources. I once tried to fill the back tower of Lakeview Manor with loose looted armors and weapons. It was ok at first, but as the pile built up, so did the stutter lag. By the time it was knee high, I couldn't move at all, and had to revert to a previous save. Link to comment Share on other sites More sharing options...
Vashra1 Posted June 7, 2018 Share Posted June 7, 2018 "Do ya wanna lag out to a CTD, becuase that's how ya lag out to a CTD ;)"Folks used to deliberately run by in the Tunnel and drop umpteen copper coins on the ground to lag people out back in Everquest....good times.I usually manage to create some house/room/area that I can't freaking move around in...pretty much in every game I ever play that lets me move the Things.I've learned that in *some* games, locking the items down so that they are no longer movable can help a lot before you reach critical failure- because while your graphics card is still barfing skinned kittens trying to render it all, at least the physics engine doesn't have to track movement on them, and often (not necessarily in Skyrim...haven't tested) making an object static also apparently pulls it out from under the lighting/shadows stuff too.In StarWars SWG, I was able to pack a player house *full* of crap....if I locked it down hard (which at that particular iteration of the game meant "this is now effectively permanent and to undo it you have to actually disable the entire building and start over") Either way, it made for unstable gameplay in those areas (didn't matter if your house was in the middle of nowhere, but on a pvp server you were *going* to die if you stepped outside because it was like it took the game a minute to "unregister" all that crap as you zoned).In most cases though...you're looking at maybe getting someone artsy to make you a custom mesh/texture object that is a "pile of gems" but is really only one thing. Then maybe place five or six of those for the pit look.As far as I understand Skyrim (which is minimal and potentially inaccurate), even static items still count towards "over all crap bloating your save file" -- so a bazillion shiny things on the floor would be a bazillion shiny things lagging you to death...movable or not. Might be worth testing though.As for the mechanics of adding the pit - You could probably boot up your favorite player home mod and tweak in a pit in CK. I've not seen any player homes with pre-made pits...my guess would be you might find one if you look around the mods that are geared towards um...more...uh....adventuresome (shudder)...virtual activities. Rule #34. Link to comment Share on other sites More sharing options...
thumbincubation Posted June 8, 2018 Share Posted June 8, 2018 You could get away with creating a small, medium, and large pile, and setting something to disable one and enable another, once the content count reaches a certain number. I'm sure it would require a script, which isn't my forte, but it could be done. Link to comment Share on other sites More sharing options...
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