ILOVEZOMBIESIDO Posted May 8, 2012 Share Posted May 8, 2012 Hello Nexus community :) I'm working on my first public mod: http://fallout3.nexusmods.com/mods/17620And I have encountered a snag... I have a NPC with her own dialogue and I wish to script a feature:I would like my NPC to give me a haircut if I have a pair of scissors. (Each haircut costs a pair of scissors. I know how to remove items.)I already have the haircut menu function working. However, my problem lies here: How do I get the script to check if I have a pair of scissors?I would like the topic to be disabled if I lack the pair of scissors. I believe it may have something to do with player.getitemcount?Also, How would I hide the choice of a haircut if my player character does not have a pair of scissors? Here is my current BEFORE script in dialogue:Player.RemoveItem 000250A4 1 100 Here is my current AFTER script in dialogue:Player.ShowBarberMenu Help would be greatly appreciated. Link to comment Share on other sites More sharing options...
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