stormyverve2583 Posted June 1, 2018 Share Posted June 1, 2018 I just recently started streaming, and i have a mod to silence the pip-boy radio. but i still run into issues when walking by the placeable radios. can someone make a script of sorts that only runs when discovering new radios that automatically turns them off when they first render? Link to comment Share on other sites More sharing options...
epicmainbro114 Posted June 1, 2018 Share Posted June 1, 2018 https://www.nexusmods.com/fallout4/mods/26095 try that out Link to comment Share on other sites More sharing options...
SKKmods Posted June 1, 2018 Share Posted June 1, 2018 This is something I have had hanging around that may be of use. Didn't think its interesting enough to publish as a mod, use the linky if interested: https://drive.google.com/file/d/1K0Xln8upWiUPtTRnHq0EOovEOxPMh-R7/view?usp=sharing ; Radio Detect and Disable by SKK;; Auto detects non quest radio receivers and amps that are ON, tuned to a music; radio station with volume above zero, within a 10K radius of the player during; location changes, and sets the volume to zero. Reset silenced radios and disable; the detection when done.;; Radio Institute 91.0; Diamond City Radio 98.0; Recruitment Radio 104.0; Radio Freedom 105.0; Raider Radio 106.5;; Console commands:; Enable detection [ set SKK_RDDEnable to 1 ]; Disable detection [ set SKK_RDDEnable to 0 ]; Check state [ cqf SKK_RDD "SKK_RDDScript.MyState" ]; Reset all silenced radios [ cqf SKK_RDD "SKK_RDDScript.EnableRadios" ];; This does not change any base game scripts or assets, so can be disabled; at any time (reset silenced radios first). Link to comment Share on other sites More sharing options...
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