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Disable radios by default


stormyverve2583

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I just recently started streaming, and i have a mod to silence the pip-boy radio. but i still run into issues when walking by the placeable radios. can someone make a script of sorts that only runs when discovering new radios that automatically turns them off when they first render?

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This is something I have had hanging around that may be of use. Didn't think its interesting enough to publish as a mod, use the linky if interested:

 

https://drive.google.com/file/d/1K0Xln8upWiUPtTRnHq0EOovEOxPMh-R7/view?usp=sharing

 

; Radio Detect and Disable by SKK
;
; Auto detects non quest radio receivers and amps that are ON, tuned to a music
; radio station with volume above zero, within a 10K radius of the player during
; location changes, and sets the volume to zero. Reset silenced radios and disable
; the detection when done.
;
; Radio Institute 91.0
; Diamond City Radio 98.0
; Recruitment Radio 104.0
; Radio Freedom 105.0
; Raider Radio 106.5
;
; Console commands:
; Enable detection [ set SKK_RDDEnable to 1 ]
; Disable detection [ set SKK_RDDEnable to 0 ]
; Check state [ cqf SKK_RDD "SKK_RDDScript.MyState" ]
; Reset all silenced radios [ cqf SKK_RDD "SKK_RDDScript.EnableRadios" ]
;
; This does not change any base game scripts or assets, so can be disabled
; at any time (reset silenced radios first).

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