Maicol0815 Posted June 1, 2018 Share Posted June 1, 2018 (edited) Hey,So there is a mod that adds the ability to make butter from churns if you have a jug of milk, and I tried porting another mod that supposedly does the same thing, but adds various churns and ovens to the big cities, inns etc.However in NONE of them the script that make sit possible to make butter by activating a churn seem to work.And the first I mentioned is even made for SSE from the start!So I've essentially given up on this broken script sh*t, and instead I'd like to request a mod, or guide me how to make, a mod that adds a crafting recipe for butter in the cooking menu. I don't care for immersion at this point, I just want to be able to make butter...Preferably I'd like to make it in xEdit, not using CK, because I despise CK. Edited June 1, 2018 by Maicol0815 Link to comment Share on other sites More sharing options...
thumbincubation Posted June 1, 2018 Share Posted June 1, 2018 You don't need a script, but unfortunately I don't know how to make mods in xedit. I'll give you the creation kit version, and leave you to figure out how that translates to xedit. You'll need to use your Skyrim, Update, and HearthFires as masters. Duplicate the keyword "CraftingCookpot" and rename the duplicate "CraftingButterChurn" Open the Activator "BYOHCraftingButterChurn, highlight and copy the model information to the clipboard. Duplicate the furniture item "CraftingCookpotSmNoHandle" and rename the dup "CraftingButterChurn01" the 01 being to avoid any issue with the keyword of the same name.Change the in-game name to something unique, to avoid it being confused with the useless butter churns in the vanilla game. In the Keywords box, on the left side of the form, delete CraftingCookpot and add CraftingButterChurn. In the Model section, hit "edit," and "edit" again, until you're in your windows explorer. If not already there, navigate to your Meshes folder. The form should say Select Netimmerse File at the top. Once there, at the bottom, next to File Name, paste the filepath for the butter churn model, and hit "open." If you see a butter churn appear, hit Ok. Sometimes it's a bit picky, so you may need to do it two or three times. If it absolutely refuses, recopy the filepath and make sure you didn't accidentally copy a blank space or anything. Close and save. This should give you a working butter churn that won't act as a cookpot otherwise. If you didn't do the keyword swap, you could make soup and steak in your butter churn. Finally, duplicate any food recipe and rename to RecipeFoodButter. At the top right, in Created Object, use the dropdown to find "BYOHFoodButter." In the Required Item list, delete whatever is there, and add "BYOHFoodMilk" and then whatever else you want in your butter, be it salt, garlic, etc. Check your created item count, however many butter you want to make for the ingredients. Under Work Bench Keyword, use the drop down to choose "CraftingButterChurn." This tells the recipe to use only items with your new keyword. You can also make several versions of butter, by duplicating this one and just changing the name, ingredients, and Created Object. Drag your new butter churn someplace into the world, your house, or wherever, and test. If you have the ingredients, it should give you the option to make butter (or however many versions of butter you decide to make.) I did a quick test .esp, before typing this, and had no issues. Link to comment Share on other sites More sharing options...
thumbincubation Posted June 1, 2018 Share Posted June 1, 2018 * To make different butter, you'll also need to duplicate the food itself "BYOHFoodButter" and rename the dups to match your ingredients, like "BYOHFoodGarlicButter," or "BYOHFoodSweetButter," etc. Link to comment Share on other sites More sharing options...
Maicol0815 Posted June 1, 2018 Author Share Posted June 1, 2018 This was quite extensive, thanks :)I'll do some modding tomorrow it seems then :P Link to comment Share on other sites More sharing options...
thumbincubation Posted June 2, 2018 Share Posted June 2, 2018 It just looks extensive in print. Once you're accustomed to doing it, it will literally take longer for the CK to load than to make the mod. Link to comment Share on other sites More sharing options...
Maicol0815 Posted June 2, 2018 Author Share Posted June 2, 2018 (edited) In theory, couldn't I just have the original ButterChurn from HF as the crafting station?This would make it easier for me, since I don't use CK and can't pull items into the world. Then again, I could copy the locations from "Ovens and Churns of Skyrim" mod to replace them with my butter churns. But I think using the original would be best, because then I could use them in my HF home.EDIT: Nvm, I now know that the Hearthfire Churns are set as flora and not an activator or furniture... I'll just replace all the HF Churns with my new ones. Please inform me if that would cause serious issues. (Considering having a cow makes the churn harvestable, and this could leave my save with unattached script instances?) Edited June 2, 2018 by Maicol0815 Link to comment Share on other sites More sharing options...
Maicol0815 Posted June 2, 2018 Author Share Posted June 2, 2018 BTW, the entire "Ovens and Churns of Skyrim" mod was riddled with inconsistencies and incorrect references present in Skyrim.esm, that USSEP fixes... I'm pretty sure USLP (Unofficial Skyrim Legendary Patch) fixed those things, as this mod comes from Oldrim, and I only ported it.But seriously, so many things wrong in it that I have to clean it while I'm doing my own modding xD Link to comment Share on other sites More sharing options...
Maicol0815 Posted June 2, 2018 Author Share Posted June 2, 2018 HELP! @thumbincubationI'm getting these error codes in xEdit! [00:03] Background Loader: loading "Craftable Butter.esp"... [00:03] Background Loader: [Craftable Butter.esp] Loading file [00:03] Background Loader: [Craftable Butter.esp] File loaded [00:03] Background Loader: [Craftable Butter.esp] Start processing [00:03] Background Loader: [Craftable Butter.esp] Adding master "Skyrim.esm" [00:03] Background Loader: [Craftable Butter.esp] Adding master "HearthFires.esm" [00:03] Background Loader: [Craftable Butter.esp] Adding master "OvensAndChurnsMain.esp" [00:03] Background Loader: [Craftable Butter.esp] Adding master "OvensAndChurnsMinorInns.esp" [00:03] Background Loader: [Craftable Butter.esp] Header processed. Expecting 125 records [00:03] Background Loader: [Craftable Butter.esp] GRUP Top "KYWD" processed [00:03] Background Loader: [Craftable Butter.esp] GRUP Top "FURN" processed [00:03] Background Loader: [Craftable Butter.esp] GRUP Top "COBJ" processed [00:03] Background Loader: <Note: [REFR:15004FA3] (places [04000801] < Error: Could not be resolved > in GRUP Cell Temporary Children of ShorsStoneSylgjasHouse "Sylgja's House" [CELL:0001383A]) was injected into OvensAndChurnsMinorInns.esp> [00:03] Background Loader: <Note: [REFR:15004FB3] (places [04000801] < Error: Could not be resolved > in GRUP Cell Temporary Children of RiverwoodSleepingGiantInn "Sleeping Giant Inn" [CELL:000133C6]) was injected into OvensAndChurnsMinorInns.esp> [00:03] Background Loader: <Note: [REFR:15004F6F] (places [04000801] < Error: Could not be resolved > in GRUP Cell Temporary Children of DawnstarWindpeakInn "Windpeak Inn" [CELL:00013A7F]) was injected into OvensAndChurnsMinorInns.esp> [00:03] Background Loader: <Note: [REFR:1400398E] (places [04000801] < Error: Could not be resolved > in GRUP Cell Temporary Children of WindhelmNewGnisisCornerclub "New Gnisis Cornerclub" [CELL:0001677F]) was injected into OvensAndChurnsMain.esp> [00:03] Background Loader: <Note: [REFR:14001DDF] (places [04000801] < Error: Could not be resolved > in GRUP Cell Temporary Children of WindhelmCandlehearthHall "Candlehearth Hall" [CELL:00016789]) was injected into OvensAndChurnsMain.esp> [00:03] Background Loader: <Note: [REFR:14001866] (places [04000801] < Error: Could not be resolved > in GRUP Cell Temporary Children of RiftenBeeandBarb "The Bee and Barb" [CELL:00016BDF]) was injected into OvensAndChurnsMain.esp> [00:03] Background Loader: <Note: [REFR:1400238F] (places [04000801] < Error: Could not be resolved > in GRUP Cell Temporary Children of WindhelmArgonianAssemblage "Argonian Assemblage" [CELL:00016776]) was injected into OvensAndChurnsMain.esp> [00:03] Background Loader: <Note: [REFR:14000D72] (places [04000801] < Error: Could not be resolved > in GRUP Cell Temporary Children of MarkarthUnderStoneKeep "Understone Keep" [CELL:00016DF2]) was injected into OvensAndChurnsMain.esp> [00:03] Background Loader: <Note: [REFR:15004F8D] (places [04000801] < Error: Could not be resolved > in GRUP Cell Temporary Children of RoriksteadFrostfruitInn "Frostfruit Inn" [CELL:00013870]) was injected into OvensAndChurnsMinorInns.esp> [00:03] Background Loader: <Note: [REFR:14000D73] (places [04000801] < Error: Could not be resolved > in GRUP Cell Temporary Children of MarkarthSilverBloodInn "Silver-Blood Inn" [CELL:00016DFE]) was injected into OvensAndChurnsMain.esp> [00:03] Background Loader: <Note: [REFR:15004F96] (places [04000801] < Error: Could not be resolved > in GRUP Cell Temporary Children of KynesgroveBraidwoodInn "Braidwood Inn" [CELL:00013907]) was injected into OvensAndChurnsMinorInns.esp> [00:03] Background Loader: <Note: [REFR:14000D68] (places [04000801] < Error: Could not be resolved > in GRUP Cell Temporary Children of WhiterunDragonsreach "Dragonsreach" [CELL:000165A3]) was injected into OvensAndChurnsMain.esp> [00:03] Background Loader: <Note: [REFR:14000D62] (places [04000801] < Error: Could not be resolved > in GRUP Cell Temporary Children of WhiterunBanneredMare "The Bannered Mare" [CELL:0001605E]) was injected into OvensAndChurnsMain.esp> [00:03] Background Loader: <Note: [REFR:15004F94] (places [04000801] < Error: Could not be resolved > in GRUP Cell Temporary Children of IvarsteadVilemyrInn "Vilemyr Inn" [CELL:00013A5C]) was injected into OvensAndChurnsMinorInns.esp> [00:03] Background Loader: <Note: [REFR:14002E57] (places [04000801] < Error: Could not be resolved > in GRUP Cell Temporary Children of SolitudeBluePalace "Blue Palace" [CELL:00016A04]) was injected into OvensAndChurnsMain.esp> [00:03] Background Loader: <Note: [REFR:14001DFC] (places [04000801] < Error: Could not be resolved > in GRUP Cell Temporary Children of SolitudeWinkingSkeever "The Winking Skeever" [CELL:00016A0E]) was injected into OvensAndChurnsMain.esp> [00:03] Background Loader: <Note: [REFR:15004FA0] (places [04000801] < Error: Could not be resolved > in GRUP Cell Temporary Children of StonehillsSorlisHouse "Sorli's House" [CELL:0001382D]) was injected into OvensAndChurnsMinorInns.esp> [00:03] Background Loader: <Note: [REFR:14001DF8] (places [04000801] < Error: Could not be resolved > in GRUP Cell Temporary Children of WindhelmPalaceoftheKings "Palace of the Kings" [CELL:0001677C]) was injected into OvensAndChurnsMain.esp> [00:03] Background Loader: <Note: [REFR:15004F60] (places [04000801] < Error: Could not be resolved > in GRUP Cell Temporary Children of MorthalMoorsideInn "Moorside Inn" [CELL:000138CE]) was injected into OvensAndChurnsMinorInns.esp> [00:03] Background Loader: [Craftable Butter.esp] GRUP Top "CELL" processed [00:03] Background Loader: [Craftable Butter.esp] Building FormID index [00:03] Background Loader: [Craftable Butter.esp] FormID index built [00:03] Background Loader: [Craftable Butter.esp] Building EditorID index [00:03] Background Loader: [Craftable Butter.esp] EditorID index built [00:03] Background Loader: [Craftable Butter.esp] Processing completed Are they to worry about? 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thumbincubation Posted June 2, 2018 Share Posted June 2, 2018 I am unfortunately very xedit illiterate. I couldn't begin to tell you what that means. I'm sorry. Am I correct that you've placed churns in those places listed in light purple? Are you trying to combine your churn mod with the OvensAndChurnsMain and OvensAndChurnsMinorInns mods? Link to comment Share on other sites More sharing options...
Maicol0815 Posted June 3, 2018 Author Share Posted June 3, 2018 I am unfortunately very xedit illiterate. I couldn't begin to tell you what that means. I'm sorry. Am I correct that you've placed churns in those places listed in light purple? Are you trying to combine your churn mod with the OvensAndChurnsMain and OvensAndChurnsMinorInns mods?I removed the placed "activator" churns from Ovensandchurns .ESPs and instead replaced those positions with my churn. It works fine in game, but, I'm still worried about errors. Link to comment Share on other sites More sharing options...
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