Guest deleted2588518 Posted June 1, 2018 Share Posted June 1, 2018 Has anyone found the trigger in the assembly that provides Guarded and Entrenched when Brace is pushed? I've been fishing around in there for days and can't find the reference. If someone knows where this is or how to create a BTML .dll that would swap out Brace(end turn) with the generic End turn. (I.E. the one after Ace-Pilot is used).That would be quite awesome. I'd love to keep Guarded for things like Forests and Ruined buildings but really detest the idea of standing in the open and getting damage reduction. Link to comment Share on other sites More sharing options...
Daemonjax Posted June 7, 2018 Share Posted June 7, 2018 (edited) I think I think it's balanced as is because: a) It costs you a turnb) Removing it would make the game easier (for sniping/LRM mechs, anyways) because the AI really relies on guarding as they approach On a similar note, removing guarding would devalue other abilities/mechanics in the game... off the top of my head: bulwark (obviously), breaching shot, the defensive morale ability, the unsteady modifier, and melee in general. I think a dirty way to accomplish what you want is to change the guarded modifier to give 0% damage resistance... Then I guess you'd want to find the graphics icon for it and change it be full alpha so that it's not visible on the UI. Edited June 7, 2018 by Daemonjax Link to comment Share on other sites More sharing options...
Guest deleted2588518 Posted June 9, 2018 Share Posted June 9, 2018 (edited) Yea, I've already removed all of those things and set glancing to 1. My mod is a conversion to TT rules. An attempt anyway. Removing Guarded is one of the last things I really have left outside of engine swapping which is currently being worked on. I can change the icon that's not the issue. The issue is that there is a code function that calls when you trigger the end turn action that enables Guarded and Entrenched. It cannot be removed with json edits, it has to be altered in the assembly. Edited June 9, 2018 by TotalMeltdown Link to comment Share on other sites More sharing options...
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