legobrick100 Posted June 1, 2018 Share Posted June 1, 2018 (edited) EDIT: Got it working. If anyone else ever needs to know, if you duplicate the object, and make the "name" field blank, it removes "activator" functionality. Currently, I'm attempting to get the exterior vault door from Vault-Tec Workshop to open/close when this console is activated(That part I already successfully got working), and to make it so that the door doesn't open/close when the door itself is activated. (By default, the vault door opens/closes when you press E anywhere on the object itself.) Is there a way to disable an activator from being interact-able by the player?Any suggestions would be very appreciated. Edited June 1, 2018 by legobrick100 Link to comment Share on other sites More sharing options...
Evangela Posted June 2, 2018 Share Posted June 2, 2018 (edited) BlockActivation(), and if you have issues with that or dont understand it, you can put the onactivate in a state and make it empty. Auto State Waiting Event OnActivate(ObjectReference akActionRef) GoToState("Done") ; stuff that happens when button is pushed EndEvent EndState State Done Event OnActivate(ObjectReference akActionRef) ; nothing happens if button pushed... FORRRR EEVERR EndEvent EndState Edited June 2, 2018 by Rasikko Link to comment Share on other sites More sharing options...
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