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Disabling Activators


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EDIT: Got it working. If anyone else ever needs to know, if you duplicate the object, and make the "name" field blank, it removes "activator" functionality.

 

Currently, I'm attempting to get the exterior vault door from Vault-Tec Workshop to open/close when this console is activated(That part I already successfully got working), and to make it so that the door doesn't open/close when the door itself is activated. (By default, the vault door opens/closes when you press E anywhere on the object itself.)

 

Is there a way to disable an activator from being interact-able by the player?

Any suggestions would be very appreciated.

01ad317b23.jpg

Edited by legobrick100
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BlockActivation(), and if you have issues with that or dont understand it, you can put the onactivate in a state and make it empty.

Auto State Waiting
    Event OnActivate(ObjectReference akActionRef)
        GoToState("Done")
        ; stuff that happens when button is pushed
    EndEvent
EndState
 
State Done
    Event OnActivate(ObjectReference akActionRef)
        ; nothing happens if button pushed... FORRRR EEVERR
    EndEvent
EndState
Edited by Rasikko
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