Hangman4358 Posted May 12, 2012 Author Share Posted May 12, 2012 ok, so i did some work on the armor thing I got this to work in the CKhttp://i64.photobucket.com/albums/h193/Hangman4358/firehelmet.png but when I am ingame I only get the regular helmet. Now, I did this only for the male _0 and _1. Since I am testing it on a male Nord i thought this would be ok. I then did a quick copy past to all the different helmets male and female. Still nothing. I then did it to the version that is seen when the helm is dropped. There it works fine. From the looks of it, it works on the dropped version because it is a BSFadeNode, but not on the actual player models because they are NiNodes. So then I went back in to the helmet and changed the top level branch back to a BSFadeNode. This actually works fine, untill you try and put the helmet on and crash the game. To Conclude: From the looks of it this won't work for Armor. Which is actually exactly what i wanted to do in the first place so..... I guess I have to rethink my mod a little. Link to comment Share on other sites More sharing options...
soulslayerzx Posted May 20, 2012 Share Posted May 20, 2012 Is something wrong with this one? I copied my armorbranch into the torch one and whenever I try to load it up for the armor entry in creation kit, it crashes. o_O\ http://www.sendspace.com/file/445n98 just the nif file Link to comment Share on other sites More sharing options...
WhiteXGlint Posted November 17, 2013 Share Posted November 17, 2013 Hey urwy I see people making mods with swords that have other glow effects like lighting or even other effects like electricity and also similar or enhanced version of dawn breaker? Any idea how to do that? Is that the same method as the torch and people just spend a lot of time fine tuning it? Thanks in advance to anyone that can answer this plus show some examples. Thank you. Like this is crazy... http://www.youtube.com/watch?v=oXGLGdWEQdQ Link to comment Share on other sites More sharing options...
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