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Jaxonz Positioner is faboo...but the dll is broken :(


Vashra1

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SKSE64 log says it cannot load the dll.

Guy who ported the mod says he doesn't have the C++ savvy to fix it.

I'm *wholly* out of my depth with that ... but it's a really good decorator mod, and unlike some others, it doesn't seem to care if what I'm trying to move came into the game via some mod rather than being a piece of vanilla Skyrim. I haven't found anything I couldn't move with it....it's also bloody hilarious to target things like horses or saber cats and put them in your inventory to toss onto the ground in the middle of the marketplace later.

Do it for the horses!

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The latest version of the port should have eliminated the need for the DLL and removed all of those warnings. Try upgrading. The function that DLL was providing was built into SKSE itself a long time ago. If not try the Jaxonz Positioner Converted Script Fixes mod.

 

As an alternative my own Decorator Helper mod lets you move anything without even requiring SKSE. (But it doesn't let you pick up horses because I do restrict what you can do to NPCs and creatures.)

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But...but..pocket ponies! *whimper*

Seriously though...I have the latest version of Jaxonz Positioner that's on this site, and it still comes with the (apparently unnecessary) dll. I suppose if the latest SKSE64 (I just checked, I'm up to date there too) had that functionality built-in, then it probably can't/won't load the Jaxonz.dll. Only place I ever *saw* an error was in the SKSE gripe logs. It's also possible that the dll needs a manual drop into place, as I've found NMM can be wonky about actually managing dlls.

I'd had your mod, but for some reason actually moving the items around didn't work very well for me at all - sas super stuttery/laggy, but I'm on a *very* low end (just barely squeeking into the minimum requirement range) video card for now. Dunno why, but jaxonz worked better with this hot mess I pass off as a gaming machine :wink:

Thanks for the tip on the extra script fixes though, I'll see what they do.

Edited by Vashra1
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Jaxonz's mod and my Storage Helpers mod for original Skyrim were both designed to be very, very low impact so they could run on low end computers and that's possible because of SKSE.

 

With Decorator Helpers I am avoiding the need for SKSE64 and so there are more computations I have to make in the scripts. If you're not getting 60 FPS I can understand why you had problems.

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