BigBritishGuy Posted May 9, 2012 Share Posted May 9, 2012 Hello! Ive had a mod thats been planned out for a while, but... stupidly enough, i have little experience creating mods. On the surface, it is an Item Retreival Quest, but the good thing is, the items that are retrieved are all unique (one way or another) and make up an entire set. Most of the Custom items ive planned out are just re-textured/re-coloured versions of existing items. but some, if possible need entirely new textures creating for them. The Items are generally for the Stealth-Orientated Player, but there are some more combat focused gear too! Too...uh... Generate Interest, ill put the Planned Items first: (Everything is prefixed with "Wolf's" due to my lack of imagination *cringe*) Armour/Clothing: Wolf's Combat Fatigues: - A re-coloured Version of the Merc Grunt Outfit. Boots are Black, Trousers are Black, Shirt an Extremely Dark Grey (This colour scheme will run through the entirety of this post, stealth orientated remember!) - If Possible: A Set of dogtags could be included round the neck, for show.A Bandolier across the chest, holding various different types of ammo.Also, A dark grey Boxing Tape could be added, but maybe extended to halfway up the forearm. - I think this would be a fairly cool set of clothing to wear when not arsed about combat. just something to wear when strutting around pretending to be cool. Stats:DT: 4HP: 1000WG: 2Effects: Guns, Melee Weapons, Sneak: +5Value: 1000Repair: Merc Outfits, Leather Armour. anything really. Wolf's HeadWrap: - Just a Re-coloured Bandana to go with the combat Fatigues, a very dark grey colour without the original pattern. (I promise, these items will get more interesting!) Stats:DT: 1HP: 1000WG: 0Effects: Perception +1, Lockpick +5Value: 500Repair: Anything Suitable. Wolf's Combat Armour/Helmet: - A Re-Coloured version of the "Winterised Combat Armour" From "Operation Anchorage" The Armour plates being an extremely dark grey, and all the underneath being black. - If Possible: Make the shoulder pads a bit bigger, giving a more... "buff" look. Stats:Type: Medium ArmourDT: 18 - (Helmet: 4)HP: 1000WG: 15 - (Helmet: 5)Effects: Guns, Explosives, Sneak: +5 - (Helmet: +1 Perception)Value: 4500Repair: Any type of medium armour Wolf's Stealth Suit: - A Re-Coloured "Chinese Stealth Armour" but... more specifically, the One-peice Fallout 3 Version. with the added "stealth feild when sneaking" effect.Visor: Instead of being Orange, will be a Dark grey colourOrange Dots: Instead of orange, these will be a light grey colour, almost white. Stats:Type: Light ArmourDT: 20 HP: 1000WG: 15Effects: Guns, Melee Weapons, Unarmed, Energy Weapons, Explosives: +5- Sneak, Lockpick, Pickpocket, Science +10- Strength +1- Perception, Agility +2Value: 8000Repair: Any type of light armourSpecial: +20 Stealth Feild When Sneaking, (Original had +5, Stealth Boy has +95) also a further +10 bonus to sneak when... sneaking. Weapons Next! Then Story after! Dont want to lose all my writing! Link to comment Share on other sites More sharing options...
BigBritishGuy Posted May 9, 2012 Author Share Posted May 9, 2012 Ahh Weapons! Here we Go! None of the weapons can be Modded, but do come in several variants to make up for it. listed with max skills and no perks. Pistols: Wolf's 45. : - A Re-Coloured 45 Auto Pistol from the Honest Hearts Pack. Handguard changed from brown to Black, The gun metal being darkened somewhat and the HD Slide added as a permanent Mod. Also, if possible, add the "Skeletised" Trigger from the "A Light Shining in Darkness" Weapon. Stats: Skill: Guns 30Strength Req: 3DAM: 35 Per Shot (Std Ammo)CritDAM: +20CritMult: x1Speed: 4 (4 shots per second max)Ammo Cap: 8Reload Speed: 1.8 secSpread: 0.5HP: 1000WG: 1.5Value: 2000 Wolf's Silenced 45. : - A Re-Coloured 45 Auto Pistol from the Honest Hearts Pack. Handguard changed from brown to Black, The gun metal being darkened somewhat and the HD Slide AND Silencer added as permanent Mods. Also, if possible, add the "Skeletised" Trigger from the "A Light Shining in Darkness" Weapon. Overall damage is slightly reduced to balance the silencer mod. Stats: Skill: Guns 30Strength Req: 3DAM: 32 Per Shot (Std Ammo)CritDAM: +18CritMult: x1Speed: 4 (4 shots per second max)Ammo Cap: 8Reload Speed: 1.8 secSpread: 0.4HP: 1000WG: 1.7Value: 2100 Wolf's 44. Magnum. : - A Re-Coloured/Textured 44. Magnum Revolver, Base handle being changed from Brown to Black, and, if possible, the Barrel being made slightly longer (to a believeable length +1/2 inch) Stats: Skill: Guns 50Strength Req: 5DAM: 45 Per Shot (Std Ammo)CritDAM: +20CritMult: x1Speed: 2 (2 shots per second max)Ammo Cap: 6Reload Speed: 2.8 secSpread: 0.4HP: 1000WG: 3.5Value: 4000 Wolf's Scoped 44. Magnum. : - A Re-Coloured/Textured 44. Magnum Revolver, Base handle being changed from Brown to Black, and, if possible, the Barrel being made slightly longer (to a believeable length +1/2 inch) with the Custom Scope added as a permanent Mod! Stats: Skill: Guns 50Strength Req: 5DAM: 45 Per Shot (Std Ammo)CritDAM: +20CritMult: x1Speed: 2 (2 shots per second max)Ammo Cap: 6Reload Speed: 2.8 secSpread: 0.4HP: 1000WG: 3.5Value: 4000 Rifles Next! Link to comment Share on other sites More sharing options...
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