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The Wolf's Prey


BigBritishGuy

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Hello!

 

Ive had a mod thats been planned out for a while, but... stupidly enough, i have little experience creating mods. On the surface, it is an Item Retreival Quest, but the good thing is, the items that are retrieved are all unique (one way or another) and make up an entire set. Most of the Custom items ive planned out are just re-textured/re-coloured versions of existing items. but some, if possible need entirely new textures creating for them.

 

The Items are generally for the Stealth-Orientated Player, but there are some more combat focused gear too! Too...uh... Generate Interest, ill put the Planned Items first:

 

(Everything is prefixed with "Wolf's" due to my lack of imagination *cringe*)

 

 

Armour/Clothing:

 

Wolf's Combat Fatigues:

- A re-coloured Version of the Merc Grunt Outfit. Boots are Black, Trousers are Black, Shirt an Extremely Dark Grey (This colour scheme will run through the entirety of this post, stealth orientated remember!)

- If Possible: A Set of dogtags could be included round the neck, for show.

A Bandolier across the chest, holding various different types of ammo.

Also, A dark grey Boxing Tape could be added, but maybe extended to halfway up the forearm.

- I think this would be a fairly cool set of clothing to wear when not arsed about combat. just something to wear when strutting around pretending to be cool.

 

Stats:

DT: 4

HP: 1000

WG: 2

Effects: Guns, Melee Weapons, Sneak: +5

Value: 1000

Repair: Merc Outfits, Leather Armour. anything really.

 

 

Wolf's HeadWrap:

- Just a Re-coloured Bandana to go with the combat Fatigues, a very dark grey colour without the original pattern. (I promise, these items will get more interesting!)

 

Stats:

DT: 1

HP: 1000

WG: 0

Effects: Perception +1, Lockpick +5

Value: 500

Repair: Anything Suitable.

 

 

Wolf's Combat Armour/Helmet:

- A Re-Coloured version of the "Winterised Combat Armour" From "Operation Anchorage" The Armour plates being an extremely dark grey, and all the underneath being black.

- If Possible: Make the shoulder pads a bit bigger, giving a more... "buff" look.

 

Stats:

Type: Medium Armour

DT: 18 - (Helmet: 4)

HP: 1000

WG: 15 - (Helmet: 5)

Effects: Guns, Explosives, Sneak: +5 - (Helmet: +1 Perception)

Value: 4500

Repair: Any type of medium armour

 

 

Wolf's Stealth Suit:

- A Re-Coloured "Chinese Stealth Armour" but... more specifically, the One-peice Fallout 3 Version. with the added "stealth feild when sneaking" effect.

Visor: Instead of being Orange, will be a Dark grey colour

Orange Dots: Instead of orange, these will be a light grey colour, almost white.

 

Stats:

Type: Light Armour

DT: 20

HP: 1000

WG: 15

Effects: Guns, Melee Weapons, Unarmed, Energy Weapons, Explosives: +5

- Sneak, Lockpick, Pickpocket, Science +10

- Strength +1

- Perception, Agility +2

Value: 8000

Repair: Any type of light armour

Special: +20 Stealth Feild When Sneaking, (Original had +5, Stealth Boy has +95) also a further +10 bonus to sneak when... sneaking.

 

Weapons Next! Then Story after! Dont want to lose all my writing!

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Ahh Weapons! Here we Go! None of the weapons can be Modded, but do come in several variants to make up for it. listed with max skills and no perks.

 

Pistols:

 

Wolf's 45. :

- A Re-Coloured 45 Auto Pistol from the Honest Hearts Pack. Handguard changed from brown to Black, The gun metal being darkened somewhat and the HD Slide added as a permanent Mod. Also, if possible, add the "Skeletised" Trigger from the "A Light Shining in Darkness" Weapon.

 

Stats:

Skill: Guns 30

Strength Req: 3

DAM: 35 Per Shot (Std Ammo)

CritDAM: +20

CritMult: x1

Speed: 4 (4 shots per second max)

Ammo Cap: 8

Reload Speed: 1.8 sec

Spread: 0.5

HP: 1000

WG: 1.5

Value: 2000

 

 

Wolf's Silenced 45. :

- A Re-Coloured 45 Auto Pistol from the Honest Hearts Pack. Handguard changed from brown to Black, The gun metal being darkened somewhat and the HD Slide AND Silencer added as permanent Mods. Also, if possible, add the "Skeletised" Trigger from the "A Light Shining in Darkness" Weapon. Overall damage is slightly reduced to balance the silencer mod.

 

Stats:

Skill: Guns 30

Strength Req: 3

DAM: 32 Per Shot (Std Ammo)

CritDAM: +18

CritMult: x1

Speed: 4 (4 shots per second max)

Ammo Cap: 8

Reload Speed: 1.8 sec

Spread: 0.4

HP: 1000

WG: 1.7

Value: 2100

 

 

Wolf's 44. Magnum. :

- A Re-Coloured/Textured 44. Magnum Revolver, Base handle being changed from Brown to Black, and, if possible, the Barrel being made slightly longer (to a believeable length +1/2 inch)

 

Stats:

Skill: Guns 50

Strength Req: 5

DAM: 45 Per Shot (Std Ammo)

CritDAM: +20

CritMult: x1

Speed: 2 (2 shots per second max)

Ammo Cap: 6

Reload Speed: 2.8 sec

Spread: 0.4

HP: 1000

WG: 3.5

Value: 4000

 

 

Wolf's Scoped 44. Magnum. :

- A Re-Coloured/Textured 44. Magnum Revolver, Base handle being changed from Brown to Black, and, if possible, the Barrel being made slightly longer (to a believeable length +1/2 inch) with the Custom Scope added as a permanent Mod!

 

Stats:

Skill: Guns 50

Strength Req: 5

DAM: 45 Per Shot (Std Ammo)

CritDAM: +20

CritMult: x1

Speed: 2 (2 shots per second max)

Ammo Cap: 6

Reload Speed: 2.8 sec

Spread: 0.4

HP: 1000

WG: 3.5

Value: 4000

 

 

Rifles Next!

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