Drevan80 Posted June 3, 2018 Posted June 3, 2018 I have a question LOOT stubborness puts Lanterns of Skyrim between Dragonborn and Unoffical Skyrim SE patch shall I leave it there or shall I move it under USLEEP manually?
Vashra1 Posted June 6, 2018 Posted June 6, 2018 It's flagged as a proper light master, so LOOT shoves it to the top, even over the USLEEP because that is an esp pretending to be an esm or some such technical poodoo.I don't remember finding any conflicts between the two either way, so I left it where LOOT put it and went on with my life.Generally you want it shoved up as high as it can go, because you*want* it to be overwritten by any other mods that put in buildings or people or whatever on top of lantern locations.
Jebbalon Posted June 6, 2018 Posted June 6, 2018 I think it's set in LOOT with rule to load above USSEP - why? I have no clue why they didn't just forward whatever they want USSEP to overwrite - probably because it would have added USSEP as Master and someone's ego didn't allow that.In other words it is set to be that way. If I was using lanterns I'd shove it below USSEP where it belongs and figure out what the offending records are then forward the changes and save with new master.
Vashra1 Posted June 7, 2018 Posted June 7, 2018 I don't know that any modder's ego was involved.Go look at the file extensions.Lanterns is an esm (light master).Patch is an esp.Loot will *always* put an esm above an esp.The only reason you *can* move Lanterns down below the Patch is because the patch is an esp that acts like an esm -- you'd have to ask the mod maintainers of the Patch why they did it that way. I already explained the most likley reason the authors of Lanterns did it.....Looking in SSE Edit, the *only* "conflict" shown for Lanterns - on full "show me all the evil" filters - is a height data change for one little piece of Tamriel, which is being carried though by all the DLC's, pretty much every decent mod I've ever seen with that record in it, and the Patch.Even after moving that height data over to Lanterns (which interestingly enough wasn't the sort of change which required the Patch be added to the master list for Lanterns)...LOOT still wants Lanterns above the Patch.It *really* doesn't matter which one you put above the other, though since Lanterns *only* adds landscaping and lighting data (to the whole bloody world), but the Patch also fixes items and quests and gameplay and sounds and textures and weather and so on and so forth and on and on....it actually makes *more* sense to keep Lanterns *above* the Patch and above any and all mods that could be borked by a big thick lamp post suddenly being where none was before :PSo...do as you will, it works for me either way. It's *highly* unlikely you're going to mod Skryim and not have *some* mod that goes below both the Patch and Lanterns that carries through that height data change, if you choose to both put Lanterns below the Patch and not carry over that change.
Algabar Posted June 11, 2018 Posted June 11, 2018 Lanterns of Skyrim is a somewhat older mod, that doesn't get updated often anymore (if at all). I think its author, MannyGT, mainly recommends to put "Lanterns" above USSEP, because he wants to make sure, that possible edits by current or future versions of the Unofficial Patch are carried over. More of a precaution measure than a sign of actual compatibility issues. Obviously, the people from the LOOtT team, who normally know what they're doing, followed this reasoning. BTW, this has nothing to do with file extensions. LOOT is perfectly able to recognize USSEP as a master file despite its .esp extension and positions it above other .esm files.
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