SerchBoogie Posted June 3, 2018 Share Posted June 3, 2018 (edited) Hi :laugh: I'm working on a new Mod for Old Skyrim. What I want to do is to spawn a Stone when the player activates a trigger box. What I have so far is a script that spawns the Stone when the player "Enters" the trigger box... and yes it works but it looks bad, the stone just pops into existence so I would like to add an effect and a sound, like the one the game uses when you summon an atronach or that horse from the dlc. Maybe not exactly those but any sound or shadder would be great. Scriptname MODActivarPiedra extends ObjectReference {Activa los Portcrystals}ObjectReference Property Portcrystal1 AutoObjectReference Property Portcrystal2 AutoEvent OnTriggerEnter(ObjectReference akActionRef)If akActionRef == Game.GetPlayer()Portcrystal1.Enable()Portcrystal2.Enable()EndifEndevent Thank you very much =D Edited June 3, 2018 by SerchBoogie Link to comment Share on other sites More sharing options...
FrankFamily Posted June 3, 2018 Share Posted June 3, 2018 (edited) Scriptname MODActivarPiedra extends ObjectReference {Activa los Portcrystals} ObjectReference Property Portcrystal1 Auto ObjectReference Property Portcrystal2 Auto Activator Property SummonTargetFXActivator Auto {Autofill this, it is the summoning FX, with visuals and sound} Event OnActivate(ObjectReference akActionRef) If akActionRef == Game.GetPlayer() Portcrystal1.Enable() Portcrystal1.PlaceatMe(SummonTargetFXActivator) Portcrystal2.Enable() Portcrystal2.PlaceatMe(SummonTargetFXActivator) Endif Endevent Edited June 3, 2018 by FrankFamily Link to comment Share on other sites More sharing options...
SerchBoogie Posted June 4, 2018 Author Share Posted June 4, 2018 Thank you very much FrankFamily, it works perfectly. :laugh: Link to comment Share on other sites More sharing options...
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