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Level requirements for Armor and Weapons


donker316

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Hi I want to make a mod that only allows you to wear curtain Armor or Weapons when you have reach the required level. For example let's say your lvl 1, you wouldn't be able to wear steel or leather armor til you have reached lvl 5. Dwarven would be lvl 10 or 15, same for elven. Advanced/Orcish would lvl 15 or 20, etc.... thats what I mean. What I would like to know is this even possible? Would I have to attach a script to every single armor weapon ring necklace, etc...? Any advice or info would be great thank you.
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You could probably make a new Ability (perhaps a Perk?) that you add to the player, with a script to watch for items being equiped, check for the armor/weapon type keywords in the item and apply a corresponding check against the player's level, then stop the item from being equipped if necessary.

 

You wouldn't want to attach scripts to every piece of equipment. Apart for it being a PITA, you would have the problem of not being able to modify all the custom equipments from all the armor/weapons mods out there (mod isolation issues etc)!

Edited by steve40
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would be interesting (in addition to this) to have race specific armor sets. it would require a lot more work, yes, but would open up the posibility to have kajit and argonian specific armors, specially customed to their shape and habilities (no need for boots for instance a-la morrowind, or ample space for the snouts)....ever heard of armored whiskers? xD
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They already factor in the players level with random drops/shop purchases, wouldn't this just be redundant?

 

What would be the point of strolling into the Jarl's chamber and stealing his Elven dagger if I couldn't use it? I'd gladly sell it, but why if it is better than what I already have - the whole point of stealing it in the first place. I'll sell his candlestick holder and nice plate set instead and use the dagger.

 

What would be the point of carrying around a pair of Dwarven boots I found in a Dwemer Ruin, waiting impatiently until I reach a certain level?

 

If someone shoots a steel arrow at me and misses, I'm picking it up and shooting him back with it - level be damned.

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They already factor in the players level with random drops/shop purchases, wouldn't this just be redundant?

 

What would be the point of strolling into the Jarl's chamber and stealing his Elven dagger if I couldn't use it? I'd gladly sell it, but why if it is better than what I already have - the whole point of stealing it in the first place. I'll sell his candlestick holder and nice plate set instead and use the dagger.

 

What would be the point of carrying around a pair of Dwarven boots I found in a Dwemer Ruin, waiting impatiently until I reach a certain level?

 

If someone shoots a steel arrow at me and misses, I'm picking it up and shooting him back with it - level be damned.

Sounds like you would take a pass on this kind of mod. But I see your point in not being able to equip it at all. The system me and my friend have been tossing around would decrease a weapon/armours effectiveness if you are not trained/experienced enough to wield/wear it. Kinda like real life. If someone who is not experienced with firearms suddenly decided to fire a .50cal handgun they would not effectively hit their target(most likely get a busted face though) even though it is a more powerful handgun than say a 9mm. I would think it better to practice with less powerful weapons before you can effectively use more powerful and unwieldy ones. Apply that same reasoning to Skyrim weapons and this is a very valid idea for a mod. @op- didnt mean to hijack your thread but maybe you could take this as input for your mod.

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They already factor in the players level with random drops/shop purchases, wouldn't this just be redundant?

 

What would be the point of strolling into the Jarl's chamber and stealing his Elven dagger if I couldn't use it? I'd gladly sell it, but why if it is better than what I already have - the whole point of stealing it in the first place. I'll sell his candlestick holder and nice plate set instead and use the dagger.

 

What would be the point of carrying around a pair of Dwarven boots I found in a Dwemer Ruin, waiting impatiently until I reach a certain level?

 

If someone shoots a steel arrow at me and misses, I'm picking it up and shooting him back with it - level be damned.

Sounds like you would take a pass on this kind of mod. But I see your point in not being able to equip it at all. The system me and my friend have been tossing around would decrease a weapon/armours effectiveness if you are not trained/experienced enough to wield/wear it. Kinda like real life. If someone who is not experienced with firearms suddenly decided to fire a .50cal handgun they would not effectively hit their target(most likely get a busted face though) even though it is a more powerful handgun than say a 9mm. I would think it better to practice with less powerful weapons before you can effectively use more powerful and unwieldy ones. Apply that same reasoning to Skyrim weapons and this is a very valid idea for a mod. @op- didnt mean to hijack your thread but maybe you could take this as input for your mod.

 

I see what you guys are saying. I personally would like it the way I said because I used to play a lot of mmorpg's and it would give me that feel. I also would like to be forced to use some of the lower end armor and weapons so they don't seem so pointless...ya know? Anyway like I said that's just my personal feeling about it, but we will see what happens. To be honest this sounds a bit more advanced of a mod then I could pull off alone. I will try and learn more about scripting and see what comes of it. I like the idea of the decreased effectiveness if untrained that would be close to what I was looking for. Well thanx for the input and i'll let you guys know if I get this started.

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