corlagon37 Posted May 16, 2012 Share Posted May 16, 2012 (edited) The way I see it a sword is a sword regardless of the material it's made off. Essentially an ebony sword is the same as a iron sword with the main difference being the ebony being made from a more durable material allowing it to cause more damage. The players skill is already accounted for in the game in such a way that using an ebony sword with low skill really isn't that much better then an iron one, it's like 3 points of damage difference or something. Where I see the problem is with crafting/smithing. It's way to easy to get smithing skill high at low levels thus allowing for tempering of armor and weapons and acquiring powerful armor and weapons such as ebony early in the game. What needs to be worked on is making smithing level required. One idea I thought of is instead of perks or even a skill number for smithing have the smithing tree removed completely and have it be quest based. Think about it in medieval times not just anyone picked up a hammer and started making things, they had to become an apprentice to a skilled smith. Skilled smiths kept there techniques closely guarded because it was how they made there living. Basically continue the quest that starts out with just crafting and improving a dagger and hide helmet from the beginning of the game to include more quests which unlock different smithing types (dwarven, ebony etc). These additional quests could be level based, like to earn the basic smithing perk the player would complete a quest and also have to be level 5 for example. Continue with the idea to include the differant item types ebony, steel etc and each would require higher levels to start the quest. Edited May 16, 2012 by corlagon37 Link to comment Share on other sites More sharing options...
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