kvatchcount Posted June 4, 2018 Share Posted June 4, 2018 Title. I've been trying for a while now, but nothing seems to work. I can't find exactly what I am looking for in the files either, so does anyone know how? Link to comment Share on other sites More sharing options...
dubiousintent Posted June 4, 2018 Share Posted June 4, 2018 Pretty sure they use the command "RemoveAllTypedItems". Hmm. But they don't grab items in the "concealable" list, so probably they get the weapons type and then script check against that list before using the command "RemoveItemTarget". Look for a script attached to the "doorman", probably triggered in his dialog. But are you really sure you want this? A common problem is that they don't return the companions "unique" weapon when you leave. (Lost Boone's rifle that way.) -Dubious- Link to comment Share on other sites More sharing options...
kvatchcount Posted June 4, 2018 Author Share Posted June 4, 2018 (edited) There are mods that fix that problem, as well as the unofficial patch. I'll try this though, thanks. Edited June 4, 2018 by kvatchcount Link to comment Share on other sites More sharing options...
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