Jump to content

Need to know how to get rid of this


Simtimzero

Recommended Posts

Making a new mod, seemed to be going well. created a new area with terrain attempting to make it look somewhat like blackreach. and think im getting close so i went to test it... but i got this

http://i159.photobucket.com/albums/t138/simtimzero/2012-05-09_00001.jpg

 

 

some odd brown static-y texture outta nowhere... it lets your walk right through it... it doesn't move... iv tried disabling and re-enabling the addon but its still there... looked in the cell view to see if i could find something in there that caused it but .... i don't see anything that i didn't put in there myself.

 

Hoping someone else has had this problem before and can tell me what it is and how to get rid of it

*btw it doesn't even show up visually in the render window it's only there in-game*

Link to comment
Share on other sites

Making a new mod, seemed to be going well. created a new area with terrain attempting to make it look somewhat like blackreach. and think im getting close so i went to test it... but i got this

http://i159.photobucket.com/albums/t138/simtimzero/2012-05-09_00001.jpg

 

 

some odd brown static-y texture outta nowhere... it lets your walk right through it... it doesn't move... iv tried disabling and re-enabling the addon but its still there... looked in the cell view to see if i could find something in there that caused it but .... i don't see anything that i didn't put in there myself.

 

Hoping someone else has had this problem before and can tell me what it is and how to get rid of it

*btw it doesn't even show up visually in the render window it's only there in-game*

hi, newbee here , all I know is on a youtube video the tilde key /pc console shows the command to walk through ground,walls, etc and it is to type in ...<tcl> ...and then enter . Edited by aaron44556
Link to comment
Share on other sites

Looks like distant LOD meshes. (What you see when you look at mountains and hills in the far distance.) The simplest solution might be to raise your ground level and all your objects high enough to put this stuff underground. The other solution would be to generate new distant LOD, but that was really hard in Oblivion, and I have heard reports that make me think there are issues with it in Skyrim too.
Link to comment
Share on other sites

what you see at the bottom are the boundaries of the cell you are in, and the rest is the worldmap lod. what you need to do is generate lod meshes for all the cells you modified...that should do the trick...however, according to the ck documentation it's not yet fully functional

 

http://www.creationkit.com/Creating_a_Custom_Worldspace_with_LOD

Edited by VileTouch
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...