gstanford Posted May 10, 2012 Share Posted May 10, 2012 I can use the CK to generate terrain/water and tree distant LOD easily enough, but I get an error when trying to generate static object distant LOD's. See image below. http://img717.imageshack.us/img717/5484/staticobjectserror.png Renaming the data/textures folder something else doesn't fix it (did that in case modded textures were causing trouble), what is the problem and how do you fix it? Link to comment Share on other sites More sharing options...
KriGeRKranNe Posted May 12, 2012 Share Posted May 12, 2012 (edited) I ran into the same problem as the one you're describing, today - to bypass it, I did a few things! 1: Ensure that your TGATextures are located in /Source/TGATextures/ and that they actually are in the .tga format, and not in the .dds format! 2: Ensure that the Source folder is NOT inside the /Data/ folder of Skyrim! I placed mine in /Steam/Steamapps/Common/Source/ 3: Also ensure that you've extracted the lod meshes (from "Skyrim - Meshes.bsa"), they should be placed here: /Skyrim/Data/Meshes/lod/ Also refer to this for all the steps involved: http://www.creationkit.com/Creating_a_Custom_Worldspace_with_LOD#Generating_Object_LOD Hope this helps -> KriGeRKranNe Edited May 12, 2012 by KriGeRKranNe Link to comment Share on other sites More sharing options...
gstanford Posted May 14, 2012 Author Share Posted May 14, 2012 Thanks for that. I did try creating a Source folder, but was not sure where it should go (poor documentation Bethesda!!!) and I did convert the textures to tga in irfanview (which can read .dds with its plugins). I also had the LOD meshes available. One other quick question if anyone knows the answer is concerning the LOD itself. the CK will generate up to around level 32. What if I wanted to generate LODS and then any LOD stage after say level 8 gets replaced by level 8 instead of getting smaller, how do I know which generated files correspond to which LOD level? Link to comment Share on other sites More sharing options...
Thorsaken Posted May 30, 2012 Share Posted May 30, 2012 after doint below steps: Open the Creation Kit, load Skyrim.esm and your .esp 2. Go to World -> World LOD 3. Select your worldspace, check "Generate Statics Objects" and nothing else 4. Click 'Generate' Where do i find the generated textures / meshes? as in below steps: Navigate to Source/ and find the generated textures 2. Copy them, and paste them into Skyrim/data/textures/terrain/[worldspace]/Objects 3. In Source/ find the generated meshes 4. Copy them, and paste into Skyrim/data/meshes/terrain/[worldspace]/Objects Are they both in the 'Source' folder I created in the earlier step below:?And if so which files are they? Unpack all LOD textures into Source/TGATextures That directory probably doesn't exist - you will have to create it. Link to comment Share on other sites More sharing options...
orlahirish Posted August 28, 2019 Share Posted August 28, 2019 (edited) I ran into the same problem as the one you're describing, today - to bypass it, I did a few things! 1: Ensure that your TGATextures are located in /Source/TGATextures/ and that they actually are in the .tga format, and not in the .dds format! 2: Ensure that the Source folder is NOT inside the /Data/ folder of Skyrim! I placed mine in /Steam/Steamapps/Common/Source/ 3: Also ensure that you've extracted the lod meshes (from "Skyrim - Meshes.bsa"), they should be placed here: /Skyrim/Data/Meshes/lod/ Also refer to this for all the steps involved: http://www.creationkit.com/Creating_a_Custom_Worldspace_with_LOD#Generating_Object_LOD Hope this helps -> KriGeRKranNe essayservice Thanks for detailed instructions and link to the tutorial, hopefully I'll be able to fix my situation now. Edited August 28, 2019 by orlahirish Link to comment Share on other sites More sharing options...
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