persephonecharming Posted June 7, 2018 Share Posted June 7, 2018 I have a unique player race mod (not one of the ones available on Nexus, I'm afraid) that works by means of custom armor addon skins (as, I believe, is typical). What I want to do is attach the Khantu prosthetic from Brokefoot's UNP Mashup to the hand model so that it's part of my character's body, rather than a piece of armor (both for roleplaying reasons and to free up the armor slot).But for the life of me, I can't figure out how to do it. Things I have tried:Simply copying the NiTriShape from Brokefoot's model over the femalehands_0/1 and 1stpersonfemalehands_0/1 models in NifSkope. Importing both femalehands(etc) and the prosthetic model into Bodyslide, reweighting it, and exporting it. Using the default femalehands(etc) and prosthetic meshes, and attaching the prosthetic to the custom race skin as its own unique ArmorAddon (slot 59, which the wiki lists as "59 - arm primary or outergarment or right arm", if that makes any difference). I've double-checked in the CK to make sure that all the ArmorAddons and models are correctly pointing to each other, but no matter what I do, the model won't show up in-game. Does anyone know why, and if there's a way to do this? Link to comment Share on other sites More sharing options...
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