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D&D quiz


Narynzine

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Alignment:

Chaotic Good characters are independent types with a strong belief in the value of goodness. They have little use for governments and other forces of order, and will generally do their own things, without heed to such groups.

 

Race:

Half-Elves are a cross between a human and an elf. They are smaller, like their elven ancestors, but have a much shorter lifespan. They are sometimes looked down upon as half-breeds, but this is rare. They have both the curious drive of humans and the patience of elves.

 

Primary Class:

Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

 

Secondary Class:

Fighters are the warriors. They use weapons to accomplish their goals. This isn't to say that they aren't intelligent, but that they do, in fact, believe that violence is frequently the answer.

 

Deity:

Solonor Thelandria is the Chaotic Good elven god of archery and the hunt. He is also known as the Keen Eye, the Great Archer, and the Forest Hunter. His followers respect nature, and only hunt when needed, but are quick to defend the forest from intruders. Their favorite weapon is the bow, and they tend to be extremely talented with it. Solonor Thelandria's symbol is an arrow with green fletchings.

 

Damnit! Why do I have to be a half-elf! :(

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Aren't half-orcs much cooler?

Which is the other half btw?! :rolleyes:

 

 

But still no orc-companion, here's mine: (I'm not THAT chaotic, am I ?!? :blink: )

 

 

Chaotic Neutral Elf Ranger Druid

Follower Of Silvanus

 

Alignment:

Chaotic Neutral characters are unstable, and frequently insane. They believe in disorder first and foremost, and will thus strive for that disorder in everything they do. This means that they will do whatever seems 'fun' or 'novel' at any given time.

 

Race:

Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

 

Primary Class:

Rangers are the defenders of nature and the elements. They are in tune with the Earth, and work to keep it safe and healthy.

 

Secondary Class:

Druids are a special variety of Cleric who serves the Earth, and can call upon the power in the earth to accomplish their goals. They tend to be somewhat fanatical about defending natural settings.

 

Deity:

Silvanus is the True Neutral god of nature. He is also known as the Patron of Druids. His followers believe in the perfect balance of nature, and believe that nature's bounty is preferable to any other 'civilizing' method. They wear leather or metallic scale mail, constructed of leaf-shaped scales. Silvanus's symbol is an oak leaf.

 

Law & Chaos:

Law ----- (-7)

Neutral - X (1)

Chaos --- XXXXXXX (7)

 

Good & Evil:

Good ---- (-2)

Neutral - XXXXX (5)

Evil ---- (-2)

 

Race:

Human ---- (-4)

Half-Elf - XXX (3)

Elf ------ XXXXX (5)

Halfling - (-3)

Dwarf ---- (0)

Half-Orc - XXXX (4)

Gnome ---- (-5)

 

Class:

Fighter - X (1)

Ranger -- XXXXXXXXXXXX (12)

Paladin - XXXXXX (6)

Cleric -- XXX (3)

Mage ---- XXXX (4)

Druid --- XXXXXXX (7)

Thief --- (-3)

Bard ---- XX (2)

Monk ---- XXXXXXX (7)

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Neutral Good Elf Monk Paladin

Follower Of Lathander

 

Alignment:

Neutral Good characters believe in the power of good above all else. They will work to make the world a better place, and will do whatever is necessary to bring that about, whether it goes for or against whatever is considered 'normal'.

 

Race:

Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

 

Primary Class:

Monks are strange and generally not understood by the world at large. They live apart from people, and follow strict codes that restrain their behavior and lifestyle. They have an exceptionally calm outlook on life, and generally do not resort to violence unless absolutely necessary. Even when they do, their code of conduct forbids the use of all weapons - except their hands. As such, monks are extremely skilled at hand-to-hand combat, and no other style.

 

Secondary Class:

Paladins are the Holy Warriors. They have been chosen by a God/dess to be their representative on Earth, and must follow the code of that deity, or risk severe penalties. They tend towards being righteous, but not generally to excess.

 

Deity:

Lathander is the Neutral Good god of spring, dawn, birth, and renewal. His followers believe in new beginnings, and work for the betterment of all. They have no preferred weapon, but they typically wear plate mail and a shield, with red and yellow tinting. Lathander's symbol is rosy pink disk, typically cut from rose quartz.

 

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXX (7)

Neutral Good ---- XXXXXXXXX (9)

Chaotic Good ---- XXXXXX (6)

Lawful Neutral -- XX (2)

True Neutral ---- XXXX (4)

Chaotic Neutral - (-3)

Lawful Evil ----- (-3)

Neutral Evil ---- (-3)

Chaotic Evil ---- (-2)

 

Race:

Human ---- (-4)

Half-Elf - XXXX (4)

Elf ------ XXXXXXXXXX (10)

Halfling - (-7)

Dwarf ---- (-3)

Half-Orc - XX (2)

Gnome ---- (-3)

 

Class:

Fighter - (-1)

Ranger -- XXXXXXXX (8)

Paladin - XXXXXXXXX (9)

Cleric -- XXXXXXXX (8)

Mage ---- XXXX (4)

Druid --- XXXXXX (6)

Thief --- (-11)

Bard ---- X (1)

Monk ---- XXXXXXXXXXXXXXX (15)

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Sheez, methinks there's too many Elf-positive questions.

On the 'original' one I was a half-elf, now I get this:

 

True Neutral Elf Mage Cleric

Follower Of Azuth

 

Alignment:

True Neutral characters are very rare. They believe that balance is the most important thing, and will not side with any other force. They will do whatever is necessary to preserve that balance, even if it means switching allegiances suddenly.

 

Race:

Elves are the eldest of all races, although they are generally a bit smaller than humans. They are generally well-cultured, artistic, easy-going, and because of their long lives, unconcerned with day-to-day activities that other races frequently concern themselves with. Elves are, effectively, immortal, although they can be killed. After a thousand years or so, they simply pass on to the next plane of existance.

 

Primary Class:

Mages harness the magical energies for their own use. Spells, spell books, and long hours in the library are their loves. While often not physically strong, their mental talents can make up for this.

 

Secondary Class:

Clerics are the voices of their God/desses on Earth. They perform the work of their deity, but this doesn't mean that they preach to a congregation all their lives. If their deity needs something done, they will do it, and can call upon that deity's power to accomplish their goals.

 

Deity:

Azuth is the Lawful Neutral god of wizards and mages. He is also known as the High One, and is the Patron of Wizards. His followers believe that a systematic approach to magic is the best, and they strive for calm and caution in order to avoid accidents. They wear shimmering robes, and are well-versed in magic, as well as typical priest spells. Azuth's symbol is a hand with a raised, glowing index finger.

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