DivineAurora Posted June 7, 2018 Share Posted June 7, 2018 I've tried searching for it, and something proper that fits what I want doesn't seem to exist, or for some aspects is split up into little parts and not all of them are set up as replacers so much as extras. What I'd like is to have a replacer set for armor, for clothing (and other wearables), and for weapons (and other carryables). This replacer would include stuff for appropriate body and skeleton type mods, although it might be nice to also have something for the default bodies in case someone wants to install it on it's own. The main focus would be on realistic shapes and designs to things, and high res. Stuff that actually looks like it would be worn in the far north, doesn't look like it needs magic to stay on and together, but is still made from the original types of materials and carries with it some of the original design aspects, not any of the weird impractical spikes or boob armor or anything like that, but some of the things like the general coloration and tone, approximate matches of material types (in higher res), symbology, color schemes, etc. Weapons would look like they were actually designed like real world weapons of their type (sword, axe, hammer, two handed/one handed, bow, etc.), just out of fantasy materials with some more minor or practical variations of their design traits carried over from the original stuff, and have proper shapes and thickness such, with collision and damage area fields and reach altered to match changes in appearance. They'd be sized appropriately to standard characters for what real world weapons of that type would be like, not giant impractical things that would weigh too much to swing around. They'd have recognizable similarities to the original weapons, but be fully practical and high res. Think something like LeanWolf's Better Shaped weapons, but with more of a ground-up re-design and focus on higher res textures as well, and not keeping the spiky daedric nonsense, even the toned down version LeanWolf went for, until it reaches a practical level that a real world weapon might have, not causing harm to the wielder or getting caught on everything making it harder to use. Other held items would have similar atlerations and resolution upgrades, although since many of them are already practical for their purposes you wouldn't have to worry as much about that, things that do need practicality taken into account like picks and such would still need such as a worry. For armor, clothing, and gear, again, high resolution, made of the same materials as they originally were, but more practical and realistic designs. Not making the women flat in basically re-worked versions of the male armors like Practical Female Armors mod, but fully detailed work with high res textures and practical designs for light and heavy armor types, if in some cases with fantasy materials, and not looking like the women were made flatter than their normal designs, bound somewhat at most. Things that can actually be worn and not cause movement trouble or catch weapons in bad ways like boob-plate would, and fitted to the appropriate body types. Preferably, these designs would also take into account variations for the beast races and elf-ears when it comes to helmets, gauntlets/gloves, boots, and potential tail areas and have adjustments for the appropriate races to prevent clipping and such, and the helmets and hats and any such things would be designed not to cause too much trouble with hair mods. The designs for armor would actually look like things that you could wear if they were made out of real world materials and practically use for their purpose as armor such that real world armor smiths may have actually or could have theoretically designed such things and they'd have become appropriately popular, including things like proper designs for under-material bits like gambesons and other bits of padding and protection that might be needed, and that there are ways to actually take the armor on and off without magic with appropriate sections and ties, buttons, belts, and straps and such. Similar traits would be done for clothing. And the outfits in general would look like something people would feasibly wear in the climates of skyrim, properly covering most of the body parts they are meant to, even if they aren't all thick everywhere. The designs would be based on the original items outside of practicality aspects, no new symbols or decals or patterns, and not excess amounts of new materials or materials introduced that would belong only to more expensive higher end types, and be recognizably inspired by the original designs and meant to be their more realistic, higher resolution replacements. Note that I'm not saying the daedric armor and weapons should have no spikes, but any spikes they wind up with shouldn't be too large, and shouldn't be likely to catch on things and cause trouble that way except in intended aspects that are combat practical for catching enemy weapons that some real world designs might use spikes for, and they can have 'spiky' looking detail work done instead to retain the original artistic traits, with triangular curving angled point lines made of different materials like those red bits in the original version or simple layers of flat materials. Helmets and such with horns removed might instead have horn-like etchings and bulges, maybe even made of actual horn materials but not sticking out fully, to retain similar motifs to their original form, but not have easy handholds for enemies to break your neck with. Elven might not have as many pointy edges to poke and get caught on stuff, but would still have the layers and feathery designs. Glass might not have as much hard corners or those boot wings, but might retain similar design motifs inspired by that and flattened boot wing designs against the sides with similar design motifs but without the getting in the way of movements and catching on enemy weapons and such issues, and would look a bit more like it's an actual light armor design, rather than a heavy armor design that is only light due to fantasy materials, being designed to allow for more flexibility and quieter movements than most heavier armors, but still inspired by it's vanilla design traits because it's still the same world. I don't want to change things too much that don't need to be changed for practical reasons, like I remember a bow set that did make more practical bows, but went with entirely different designs with the vanilla materials instead of the closest practical versions to the vanilla designs, even though real world, practical bow designs existed that were much closer to many of the vanilla versions they were replacing. Of course, I'd be fine with such a mod set bringing in already made designs that fit these standards if the original mod authors and artists involves are fine with being included in the compilation and properly credited. I just want my characters to be able to use vanilla gear without looking silly or low res or changing their body proportions or various other issues like that, and not look out of place for a modded, high resolution skyrim with more realistic stuff in other respects. If something like this already exists, I'd love a link, if not, I really hope some modders and artists and such get around to it soon, or someone tracks it all down and makes a proper compilation for what stuff does exist and finds help or finishes the missing parts. This should probably be slit up into two mods, one for the things like weapons and staffs that are carried, and one for the worn stuff like clothing and armor and accessories, but it should include ALL the vanilla items, at the very least with better textures for the ones that are already practical in design and shape and size compared to the character. Link to comment Share on other sites More sharing options...
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