Daemonjax Posted June 7, 2018 Share Posted June 7, 2018 Which, if any, of the following are currently possible to do (listed here in order of my perceived difficultly in implementation): 1) Changing the cost of existing abilities based upon factors like what skills a pilot has2) Adding requirements to existing morale abilities (such as what skills a pilot has)3) Adding new morale abilities at all and have them display in the UI4) Adding new morale abilities that would: a) Increase movement distance for a turn (would be nice for a pilot/scout) b) Remove a sensor lock on a team mate (would be nice for a tactician) Link to comment Share on other sites More sharing options...
Recommended Posts