Daemonjax Posted June 7, 2018 Posted June 7, 2018 Which, if any, of the following are currently possible to do (listed here in order of my perceived difficultly in implementation): 1) Changing the cost of existing abilities based upon factors like what skills a pilot has2) Adding requirements to existing morale abilities (such as what skills a pilot has)3) Adding new morale abilities at all and have them display in the UI4) Adding new morale abilities that would: a) Increase movement distance for a turn (would be nice for a pilot/scout) b) Remove a sensor lock on a team mate (would be nice for a tactician)
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