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Dawnguard DLC contains Wild Edit


hielkeskyrim

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I dunno what you mean by "weren't there before."
I suppose it's possible that LOOT didn't catch them or that xEdit didn't catch them at some point? I know both of those apps have had updates to their functioning over time.

AFAIK Skyrim has *always* had crap in Dawnguard.esm that needed to be removed that the autoclean scripts of xEdit don't pull. They were left in there by Bethesda developers who apparently needed more coffee or something. If you steam-verify your game files and get the four "original" update/dlc esm files again, you'll find all those wild edits are back. They're just a part of the crappy "I can't bloody believe you let this go to production with this much rubbish that should have been fixed" Bethesda way of doing things. Even *after* you remove all the trash there are still a few test cells and such that don't *really* need to be in the game...at all, though CK 2.0 has taken up using a couple of them for tutorials *sigh*.

In fact, I keep a stash of the four properly cleaned files in an archive separate from my game files, so I can quickly plop them back into my data folder every time I do something so egregiously stupid that I have to just burn down my install and start over to make SkyrimSE work again.

Edited by Vashra1
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