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How can you tell when you hit the .ESL limit?


Dubbyk

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Rollo,

 

You are actually completely wrong. What you hit is not some arbitrary ESL limit. If you read my posts, you would see a possible cause: a limit to the total data size for a specific record. If it is crashing on the start menu even without you doing anything, then more likely you have a bad plugin or a missing master. If by "when the CC loads up" you mean when you actually launch the CC, and not when you start seeing the advertisement for it, then you probably have corrupted game files. If you just mean when you see the message, that timing is complete coincidence.

 

As I said earlier in the thread, I was able to get the game to work with over 4000 ESL files, though it depended on the type of records in them.

 

I am thinking it is the Creation Club conflicting with modder ESL files, then ESL files are more compressed than a ESP files.

ESL files are structurally no different than normal plugins. Literally the only difference between an ESL mod and a non-ESL version of that mod is a single flag in the file header.

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  • 4 weeks later...

I found out by watching Kingath's video that what I thought to be a ESL limit it is a script limit, because the creation club content comes with scripts. So if you have mods and with them in combination uses too many scripts the game will crash on startup. So it was because most all the 153 CC addons alot add scripts, plus with mods using many scripts causes instance CTD in the start menu. Then I didn't know in Falrim tools by looking at the saves you were not to exceed digits in the active script area, i had 20 active scripts sometimes.

Edited by RolloWolff7
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Rollo,

 

You are actually completely wrong. What you hit is not some arbitrary ESL limit. If you read my posts, you would see a possible cause: a limit to the total data size for a specific record. If it is crashing on the start menu even without you doing anything, then more likely you have a bad plugin or a missing master. If by "when the CC loads up" you mean when you actually launch the CC, and not when you start seeing the advertisement for it, then you probably have corrupted game files. If you just mean when you see the message, that timing is complete coincidence.

 

As I said earlier in the thread, I was able to get the game to work with over 4000 ESL files, though it depended on the type of records in them.

 

I am thinking it is the Creation Club conflicting with modder ESL files, then ESL files are more compressed than a ESP files.

ESL files are structurally no different than normal plugins. Literally the only difference between an ESL mod and a non-ESL version of that mod is a single flag in the file header.

 

My name is Robert and Rollo is HrolfR in Old Norse and named after Gangu-HrolfR, but they changed his name to Robert also. So I see HrolfR means famouus or renown wolf, while Robert means Bright Renown or Bright fame. See people get the wrong Idea when you become Christian you have to change your name, because Shaul, see Saul but Shawl maybe a variant (Hebrew name) was also called Paulos (Greek Name) See Paul was from the Diaspora, Damacus which is in Aram or Syria. See then Shimon or Peter see he is both called Shimon and Kefa (These are both in Semitic languages Hebrew and Aramaic seeing they are both similar.) Though I have to stop being bad. See I used to use Robwoll so basically HrothbjartUlfR Shining renown wolf I didn't realize the connection with HrolfR before when I used Robwolf as compound name not a first name and surname.

 

You are correct it was I reached some script limit.

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  • 2 months later...

Found this post as I was looking to get information on esl cap. I currently have 217 esp and 207 esl. If I add any esl files going over 207 my game crashes on loading to main menu. Took me awhile to figure this out. I tested all kinds of things. Before I figured out it was the esl limit per say. I noticed this issue after the last update. What started this was, I always grab the free cc content and I added the free pipboy skin. Then crashed when leaving the cc and it was updating my load order. I have been able to add a few esp in testing and that worked. Just can't go over 207 esl. Some information. I am well versed in good modding practices as in using loot. Adjusting load order manually and running bash patch. As well as making patches in fo4edit. Mostly, my game is stable even with that many mods. Which was frustrating at first, was thinking Bethesda broke the game in the update. I can also say I only have a few large mods as they are a patch nightmare with alot of mods. I have a strong pc so. Thats not an issue either. Really, game is old it can only handle so much. Bethesda's cc cash grab isn't helping either as they are adding more and more stuff. But, never bother to fix anything. Just my two cents.

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  • 5 months later...

No one is completely wrong, they are right about somethings but not about everything. See humans are too limited and can't know everything, so humans speculate because they seek to find a answer on some things. Though their speculation is not 100% correct, for it all comes from the imagination of men. Though I was not wrong that reducing the ESL plugins did allow the game to play that is not speculation that is an observed actuality. Though their is speculation that gets mixed in but reducing the ESL files allowed the game to function. So perhaps I don't understand it's functionality but it was a solution, but with Skyrim SE this doesn't happen at all with me. On Skyrim SE I have had a lot ESL files and no crashes observed, but with Fallout 4 lower the number of ESL plugins did stop the crashing of the game. So this it not a speculation but an actuality that it occurred by doing this, but why I am not certain. Then I thought it was just the script error but the problem persisted and still does. So I am just trying to find a solution and sometimes I get the wrong hunch about the problem.

Edited by RolloWolff7
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