LeahTheUnknown Posted June 8, 2018 Share Posted June 8, 2018 I am trying to make custom grenades, and this is what I get when I use them in game and have the demolitions perk that allows me to see their trajectory. Any idea why this is happening/what I need to change? Link to comment Share on other sites More sharing options...
LeahTheUnknown Posted June 8, 2018 Author Share Posted June 8, 2018 Nevermind, figured it out. Link to comment Share on other sites More sharing options...
Haxew01 Posted August 15, 2020 Share Posted August 15, 2020 Soo i have the same issue right now and don't know why. What did you find to fix this? Link to comment Share on other sites More sharing options...
robotized Posted August 15, 2020 Share Posted August 15, 2020 If I'm not mistaken, you have to add "destructible" data to the grenade projectile. Check fragGrenadeProjectile "Fragmentation Grenade" [PROJ:000E574E] for an example. Link to comment Share on other sites More sharing options...
Haxew01 Posted August 15, 2020 Share Posted August 15, 2020 I do have the destructible data, which is the exact same as the fragGrenadeaProjectile data except the explosion itself. I also compared other data values from the frag grenade projectile however all are similar. Not sure where the problem is. Link to comment Share on other sites More sharing options...
robotized Posted August 15, 2020 Share Posted August 15, 2020 Ok, I got it. I had this problem before, when I experimented with grenades. I had flags set to Explosion, because I didn't want timed explosives. But If I set the Alt. Trigger - Timer to 0, then this glitch happens with the grenade arc. Leave the timer to 2.5. Link to comment Share on other sites More sharing options...
Haxew01 Posted August 15, 2020 Share Posted August 15, 2020 You were right! This did solved the problem. Thank you for your quick response. Link to comment Share on other sites More sharing options...
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