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Rivet City


KillerTortoise1

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This mod would obviously be quite a big undertaking but I think I would make for a cool mod and I know he have so externally talented moders in this community who I hope like this idea.

 

My idea is basically that rivet city was repaired and sets sail for Boston, this would make sense lore wise as Pinkerton says there was plans to do so even if it wasnât being worked on at the moment, I would imagine that they are following the brotherhood im order to traid with the people of Boston and hope to return to D.C. after setting up traid deals with the people boston, maybe the bortherhood made a deal with them that they would help repair the ship if they could use the top deck for vertibirds and to repair those old jets that were on the deck whilst the rest of the ship was used as normal (after all they had the prydwen for air superiority, they probably wouldnât need full control of both and maybe they take a cut of profits from the city). Or maybe they did it then selves and just followed the brotherhood as they thought the brotherhood would take care of any threats in the region and they could safely negotiate with locals and not have to worry about defending them selves.

 

I would imagine that all sorts of quests could come from this like setting up trade between the minuitemen, diamond city etc and rivet city, quests on the top deck (brotherhood or otherwise but military none the less). Science quests from the lab, finding things for the museum, not to mention a guard synth being hunted by the synth retention bureau, brotherhood and railroad (harkness). Maybe you pick up a radio signal and go to the beach just in time to see it sail in like with the prydwen did, maybe as you exit a building again as part of a quest, not sure how itâd work but Iâm just an ideas man, not talented enough to do it my self!

 

My point being is there is a lot of potential in this mod, not only would it take replicating the original part but there was a big section if the front that would likely need a redesign as Iâm not sure the floor plans actually line up.

 

Obviously this is a bit pie in the sky but if there is anyone out there that likes the idea and wants to take it on, Iâm sure the community would love it!

Edited by KillerTortoise1
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Is this the Rivet City mod on the Nexus, or is it the one at Bethesda? I have used the one through the Creation Club and it seems rather well fleshed out. The one on Nexus looked like angles and planes pieced together. The Creation Club model has both inside and outside workbenches, although I haven't gotten far enough to know if they share resources yet.

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Is this the Rivet City mod on the Nexus, or is it the one at Bethesda? I have used the one through the Creation Club and it seems rather well fleshed out. The one on Nexus looked like angles and planes pieced together. The Creation Club model has both inside and outside workbenches, although I haven't gotten far enough to know if they share resources yet.

 

Are you sure you that you mean to say there's a Rivet City mod in Creation Club? Or did you mean to say Bethesda.net? I've never seen a Creation Club mods other than clothes, weapons, dogs, etc... I do know of a Rivet City mod on Bethesda.net, but I've never tried it though. Heard it wasn't very good.

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Sorry, my bad. This is located on Bethesda net. It's the Rivet City Mod (PC) by Vaultman111. I've had it installed, It puts An Aircraft Carrier to the North East of Spectacle Island.

Description

{ "The Rivet City mod adds your vary own aircraft carrier which comes with a functioning interior and exterior. The aircraft carrier acts as a player home for the Lone Wanderer and is able to be customized with a workbench which is located outside the superstructure. The carrier is empty and is ready to be customized to your individual liking. This mod is very detailed and i hope you enjoy it! I have spent a lot of time and work to make this mod so please show your support by liking this mod." } I don't know for sure if you can do settlement stuff yet, it does have enormous rooms inside seperated by bulkheads. https://bethesda.net/en/mods/fallout4/mod-detail/403034

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