Owlamancer Posted June 8, 2018 Share Posted June 8, 2018 So Everytime start a new game for some reason no matter what Intelligence value i have, I only have 10 skill points to spend, these are the mods i have installed, i only recently got the problem, don't recall what mod was added though. GameMode=FalloutNV FalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1Momod.esm=1FCOMaster.esm=1GoodspringsSchoolhouseCellar.esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1NevadaSkies.esm=1Intelligence_And_Skill_Points_Very_High.esp=0The Mod Configuration Menu.esp=1PerksAdjusted.esp=1FO4Crafting.esp=1Bash_Stealthboy.esp=1Bash_Stealth.esp=1More Weight.esp=1FCO - NPC Changes.esp=1Respawn System.esp=1Loot Vehicles.esp=1Hunting Expansion.esp=1WeaponModsExpanded.esp=1Goodsprings Reborn.esp=1GRA - The Right to Bear Arms.esp=1Craft Overhaul 1.1.esp=1XtraSpecialNV.esp=1Less Weight.esp=0Alternative Start.esp=1FCO - GlowingOne.esp=1FCO - OHSB NPC Edits.esp=1FCO - Russell.esp=0Tatctical Third Person Camera - FOV 30.esp=1Essentialplustweaks.esp=1ASO.esp=1Scrapper.esp=1MoreMerchantCaps.esp=1Goodsprings Filler.esp=1OutpostsOftheMojave.esp=1GoodspringsSchoolhouseCellar.esp=1NCR Rearmed.esp=1NCR Rearmament v1.5 (Lore).esp=1The Law Won.esp=1KDS Wearable Backpacks.esp=1Eyepatch.esp=1SunnyCompanion.esp=1UnlimitedCompanions.esp=1LiveDismember.esp=1Legendary NPCs and Weapons.esp=1Faster Start Menu.esp=1F4Quickloot.esp=1Buy or Steal.esp=1migWellRested.esp=1JIP Improved Recipe Menu.esp=1Hotkey Scroll Wheel.esp=1FlashlightNVSE.esp=1FP gun follows crosshairs.esp=1A Better Cass.esp=1FactionIDCards.esp=1CourierRangerArmorV2.esp=1ProneMode.esp=1NVCANF.esp=1A Better Boone.esp=1ReadablePreWarBook10XP.esp=0ReadablePreWarBook1XP.esp=0ReadablePreWarBook2XP.esp=0ReadablePreWarBook3XP.esp=0ReadablePreWarBook5XP.esp=0Improved Non Combat XP-Orchid.esp=1Covered Face For Less Reputation.esp=1A Better Veronica.esp=1F4 Intimidation.esp=1XSNVBalanceTweaks.esp=1ammocrafting.esp=1Intelligence_And_Skill_Points_Semi_Hardcore.esp=0Intelligence_And_Skill_Points_Normal.esp=0Intelligence_And_Skill_Points_Increased.esp=0Intelligence_And_Skill_Points_High.esp=0Intelligence_And_Skill_Points_Hard_Hardcore.esp=0Intelligence_And_Skill_Points_Hardcore.esp=0Intelligence_And_Skill_Points_Decreased.esp=0Delay Level Up - Stealth Suit Fix.esp=1Delay Level Up.esp=15 Level SPECIALs.esp=1NevadaSkies - TTW Edition.esp=0NevadaSkies - Ultimate DLC Edition.esp=1NevadaSkies - Basic Edition.esp=0 Link to comment Share on other sites More sharing options...
dubiousintent Posted June 9, 2018 Share Posted June 9, 2018 You are correct that you should be getting 10+(INT/2)+Perk Bonuses per level. Most likely reason you aren't is a mod conflict. Please see the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article. In particular: * Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message.* Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.* "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than all of the plugins they are designed to make compatible. ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. "LOOT" does a good job of determining those basic orders. Getting the "load order" incorrect will cause "Missing Master" errors as well. FYI: The "pre-order packs" (Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "DLCs" by most mods and "compatibility patches". So their absence should not deter you from using "All DLC Merged" plugins. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.* Don't install compatibility patches for mods you do not have installed/active (e.g. get rid of any "TTW" patches if you aren't running TTW).* If you have more than one mod that makes any change to the same record or set of records in the vanilla game, then you really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. Once you have a "Merge Patch" file, check it with FNVEdit and see the results are what you want. You may need to edit that file or create an "Override.esp" file to go after it. This is discussed in the wiki "Merged Plugin Guidelines for Personal Use" article. -Dubious- Link to comment Share on other sites More sharing options...
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