niciuffo Posted May 11, 2012 Share Posted May 11, 2012 (edited) So, today I reinstalled almost every of my mods (not a lot of them, actually) because I had a VATS problem, that is now gone. But now I have another issue, the compass is not showing up (or it's just really really small?) I think the problem might me DarnUI because it's the only mod that I installed without the FOMM so there could be some corrupted files that cause this problem. I tried disabling all of my mods and I still can't see it. Here is the mod load order: FalloutNV.esmWeapon Mod Expansion.esmRancho Villa.espNSkies URWLified.esmProject Nevada - Core.esmProject Nevada - Cyberware.espProject Nevada - Equipment.esmProject Nevada - Rebalance.espaHUD.esmpipboy2500_edisleado.espFellout.espWeapon Mod Expansion.espEVE FNV.espWMEVE.espDarNifiedUINV.espThe Mod Configuration Menu.esp And a screenshot that shows the problem - bottom left corner: http://i47.tinypic.com/35mfhuh.jpg As you can see, the quest mark is visible, but the actual compass isn't. Edited May 11, 2012 by niciuffo Link to comment Share on other sites More sharing options...
Braveroli Posted May 24, 2014 Share Posted May 24, 2014 (edited) Necro because relevant.I'm having the same problem, apparently it has to do with aHUD, or Darnified UI's preferences, but I'm having no luck with those.http://forums.nexusmods.com/index.php?/topic/404800-darnui-compass-markers-missing/another way is to browse to New Vegas/Data/menus/prefabs/DUINVSettings.xml and find the compass section, checking to make sure HUDShowCompass is set to 1. Not sure what's causing my issue, I followed the install order on the aHUD page. Anyway, here's my load order, mayhaps the issue is in here, I'm not the best with load orders.GameMode=FalloutNV FalloutNV.esm=1CaravanPack.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1Project Nevada - Core.esm=1Project Nevada - Cyberware.esp=1Project Nevada - Equipment.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Extra Options.esm=1iHUD.esm=1aHUD.esm=1EVE FNV - ALL DLC.esp=1EVE FNV - NO GRA.esp=1EVE FNV - NO DLC.esp=1CourierCacheWSE.esp=1DarNifiedUINV.esp=1Project Nevada - Dead Money.esp=0Project Nevada - Honest Hearts.esp=0Project Nevada - Old World Blues (No Cyberware).esp=0Project Nevada - Lonesome Road.esp=0Project Nevada - Gun Runners' Arsenal.esp=0Project Nevada - EVE All DLC.esp=1Project Nevada - EVE No DLC.esp=1Project Nevada - EVE No GRA.esp=1Project Nevada - Cyberware Additions.esp=1Project Nevada - Rebalance Complete.esp=1Project Nevada - All DLC.esp=1The Mod Configuration Menu.esp=1 Edited May 24, 2014 by Braveroli Link to comment Share on other sites More sharing options...
FaR2sToNeD Posted May 25, 2014 Share Posted May 25, 2014 (edited) You're both lacking Unified HUD Project which I'd heavily recommend, you should try reinstalling darnui before installing the UHP but also there's some serious issues in your load orders too. @niciuffoYou're missing compatibility patches for EVE/WMX and Project Nevada which can be found HERE. As for your radar, try UHP linked above and see if it helps, if not post back with your ini files. @BraveroliBelow are conflicting mods which you have to correct, you only need the ones highlighted in green as you have all the DLC. Having all active will cause a lot of problems. EVE FNV - ALL DLC.esp=1EVE FNV - NO GRA.esp=1EVE FNV - NO DLC.esp=1Project Nevada - EVE All DLC.esp=1Project Nevada - EVE No DLC.esp=1Project Nevada - EVE No GRA.esp=1 Also, you have iHud installed which by default hides the compass. The default key is "i" to toggle it on and off, if you press ESC and go to the mod configuration menu however you can change the setting in iHud so the compass is always on. Edited May 25, 2014 by FaR2sToNeD Link to comment Share on other sites More sharing options...
Braveroli Posted May 25, 2014 Share Posted May 25, 2014 (edited) You're both lacking Unified HUD Project which I'd heavily recommend, you should try reinstalling darnui before installing the UHP but also there's some serious issues in your load orders too. @BraveroliBelow are conflicting mods which you have to correct, you only need the ones highlighted in green as you have all the DLC. Having all active will cause a lot of problems. EVE FNV - ALL DLC.esp=1EVE FNV - NO GRA.esp=1EVE FNV - NO DLC.esp=1 Project Nevada - EVE All DLC.esp=1Project Nevada - EVE No DLC.esp=1Project Nevada - EVE No GRA.esp=1 Also, you have iHud installed which by default hides the compass. The default key is "i" to toggle it on and off, if you press ESC and go to the mod configuration menu however you can change the setting in iHud so the compass is always on. I've set iHUD to always show the compass, disabled the conflicting plugins, and still nothing. EVE is actually a new one to me.http://i.imgur.com/58eytog.jpg Edited May 25, 2014 by Braveroli Link to comment Share on other sites More sharing options...
FaR2sToNeD Posted May 25, 2014 Share Posted May 25, 2014 (edited) Hmm ok lets try another approach... 1. Uninstall all hud mods (except darn, we can just overwrite that).2. Delete aHUD and iHUD and install oHUD instead (it combines them all into one esp).3. Install THIS version of DarnUI manually.4. Re-install The Mod Configuration Menu.5. Re-Install uHUD. Obviously overwrite everything each time, the key to making all the UI mods work together is the order they're installed in. From my memory that would be the best order to ensure the correct files are overwritten. Let me know :smile: EDIT: Forgot about this too, make sure bShowQuestMarkers=1 is in your FalloutPrefs.ini. Edited May 25, 2014 by FaR2sToNeD Link to comment Share on other sites More sharing options...
Braveroli Posted May 25, 2014 Share Posted May 25, 2014 (edited) Works great for the compass, but now aHUD features don't work except for the extra HUD options like the clock and encumbrance. I guess I can live with it but it's still not ideal.EDIT: Nevermind, none of my other HUD objects work, I can only use the extra HUD options.I was actually following Gopher's modding tutorial on these mods. EDIT: Okay, so reinstalling all mods (including using the latest version of DarN's UI, oHUD instead of aHUD and iHUD, and reinstalling uHUD a couple times seems to have fixed almost everything. The last problem is that the brackets seem to be persistent. This is close enough, I suppose. Edited May 25, 2014 by Braveroli Link to comment Share on other sites More sharing options...
FaR2sToNeD Posted May 25, 2014 Share Posted May 25, 2014 (edited) Ah, well I'm glad it kinda worked lol. What brackets do you mean btw? Can you post a screenshot? EDIT: I noticed you're also using NMM? I've heard a lot of issues surrounding that with FO3/NV. If you can be bothered, you might want to make the change to FOMM as it's designed solely for NV and FO3. To use, just download a mod manually, select "Package Manager" in FOMM then "Add FOMOD" then activate. Not as pretty as NMM but better for NV. Edited May 25, 2014 by FaR2sToNeD Link to comment Share on other sites More sharing options...
Braveroli Posted May 25, 2014 Share Posted May 25, 2014 (edited) But NMM is the future! :PIn this image the HP and AP retain their brackets, while Condition/Ammo and the compass don't.http://static-2.nexusmods.com/15/mods/130/images/40858-4-1299867041.jpg Edited May 25, 2014 by Braveroli Link to comment Share on other sites More sharing options...
FaR2sToNeD Posted May 28, 2014 Share Posted May 28, 2014 (edited) Haha yea tbh it's always hard for me to change from NMM when I go back for FO3/NV, perhaps the stability has improved since my last try. Regarding the screenshot, those elements will be controlled by your DarnUI so something must have overwritten it. Again, trying and testing is the best but if you can live with it I wouldn't bother lol. Plus, looks kinda cool, like an actual visor HUD. If you make it all activate at specific moments with iHUD it could be like a visor overlay or ocular implants ^^ Edited May 28, 2014 by FaR2sToNeD Link to comment Share on other sites More sharing options...
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