Citizenbari Posted June 9, 2018 Share Posted June 9, 2018 Hello, I'm working on some improving the immersion of the mod Hookers of the Commonwealth SE (settlement edition).I´m beginner in modding and english is not my native language, what the hell...Here I need help with the following problem:If an escort has been assigned to a settlement, there are currently 2 options:1. The escort can sandbox and be assigned like normal settler.2. The escort can be assigned to one of the 3 escort rugs. Then the escort is around there 24/7.With the mod Settlement Markers https://www.nexusmods.com/fallout4/mods/20651 I have already been able to achieve that the escort has a daily routine (sleep, leisure, work). And if assigned to an escort rug no longer 24/7 standing around the rug.I wanted to reach that the Escort uses not only 1 Escort Rug during her working time, but several. What i did:I added the Actor Value Safety to the escort rugs in the CK. With the safety value 2, the escort can use up to 3 escort rugs.Removing the weapon drawn flag in the workshopguardsandbox package is an compromise and would go ok(if not the Escort always draws weapon when leaving an Escort rug).The problem is that the Escort also wants to use regular guard rugs, guard posts. Conversely, the regular guards also want to use escort rugs.Even if i assigned an Escort to 3 rugs it seems that she yet gets assigned sometimes to guard rugs as far as i tested. Any suggestions? ___________________________________________If someone might have fun to work together on the hole project then let me know. The goal of the project is to create the prerequisite to build a possible immersive nightclub in a settlement. For this i try to improve the immersion of Hookers of the Commonwealth SE and Singin Settler. With the mod Singin Settler I have achieved by fitting, adding to the scenes and adding a global variable (as a song counter) and adding queries (Conditions) exactly that x songs are sung at least one piece, as well as coincidentally with 25% -30% Probability X + 1 songs are sung at one go and X + 2 songs are sung with about 12% probability. Alternatively, songs are sung without a break at one go. The duration of the breaks can be easily adjusted (in the CK...).Before this the singer always could only sing one song make standard break, next song and so on. During the breaks plays individual music. Solved (but not perfect) with a custom Jukebox and custom Soundoutpumodel. Things are still planned, ...as singer changes his clothes near his dressing cupboard and not on stage maybe only x times during worktime ...(should function somehow, because the singer also walks to his microphone!! caused by the singer break package -> targetselector->keyword akasingerfurniture). ...as Escort and player move to linked object placeable in a room (bedroom?!) But one after the other..... Cheers Citizenbari Link to comment Share on other sites More sharing options...
Thuggysmurf Posted June 11, 2018 Share Posted June 11, 2018 Can you create an escort faction, put the escort NPC's in that faction, assign ownership of the rugs to the escort faction, and then give all the escorts a custom package where the "use owned references" option is set to "true" so that they won't look for any markers other than the ones owned by the escort faction? That's how it would work in CK for a non-settlement world space, not sure if/how that translates to settlement objects. Link to comment Share on other sites More sharing options...
Citizenbari Posted June 14, 2018 Author Share Posted June 14, 2018 Hi, thanks for your answer. I was very busy the last days... The thing is, that the escorts have an escort faction when not moved to a settlement. Are the escorts assigned (moved) to a settlement they have both a settler faction and escort faction. The clue would be to find out a way to control these two factions depending on their work times..... For now i have no idea how to solve this... Link to comment Share on other sites More sharing options...
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