mechatech Posted May 11, 2012 Share Posted May 11, 2012 One of my characters is a cyborg. After I left OWB I noticed that the sleep meter stayed at zero. I later found out that sleep is turned off for OWB because of lack of beds and will reactivate when she takes a nap back in the Mohave. Then I thought it would make sense if a cyborg could go without sleep and she hasn't slept since. :biggrin: Now I have an idea. The first concerns sleep in general. If you max out your sleep meter you die. As far as I know you would pass out from exhaustion first. If someone could write a script that it you reach max sleep deprivation you would get a message saying you are exhausted and pass out, screen goes black and you wake up 11 to 12 hours later. For a cyborg you could reach deadly sleep deprivation without ill effects, after that you would get a message advising to shut down your systems to recharge, 3 to 4 hours later (using any bed or a portable bedroll or even just sitting) and good to go. Ignoring this would bring about minor sleep deprivation. If you max out the meter you would get a message stating system are forcing a shutdown and like exhaustion you would reboot 5 to 6 hours later. Both scenarios could be dangerous if you pass out or shutdown in a bad place, like the deathclaw cave. In this case the script would bypass you can't sleep near enemies check or radiation check. Too bad I can't write scripts. Link to comment Share on other sites More sharing options...
Cyberlazy Posted May 11, 2012 Share Posted May 11, 2012 (edited) pertty easy actualy. Better yet would be just randomly injure the users fatigue, chance based on sleep % once past say, 50%, each time restoring some sleep for the 30~ second 'nap' it results in. (Randomly falling over and being unable to do something for 30 seconds is more then enough to be bad enough), If you really wanted it to be realistic you could maybe force a wait when not in combat. I had the nifty idea for cyborgs to make a 'portable charger' for them that would use up fuel to restore there sleep. Edited May 12, 2012 by Cyberlazy Link to comment Share on other sites More sharing options...
mechatech Posted May 12, 2012 Author Share Posted May 12, 2012 Nice ideas. I never thought of it that way. Machine parts don't get tired, they wear and break. You would have to visit vendors for repairs in the same way you visit a doctor. Cyborgs need both food and a power supply, unless you have a converter that can convert food energy to electrical energy, you would have to carry energy cells as well as food until a converter was found and installed. Link to comment Share on other sites More sharing options...
TrooperScooperMKII Posted May 27, 2012 Share Posted May 27, 2012 This would be awesome.Speaking of sleep, if you're sleeping in the wastes, there could be a chance of an ambush... if you have a companion then they can warn you (or not... depending on their competency/health, etc.) and you could end up looted or captured.That would be a bit too buch, though.I agree, sleep deprivation doesn't kill you (well, it's like breathing- your body shuts down eventually, but if something keeps waking you up, you can die after a few weeks) but should cause severe stat penalties. Link to comment Share on other sites More sharing options...
senterpat Posted May 31, 2012 Share Posted May 31, 2012 ST robot race http://newvegas.nexusmods.com/mods/43732 Changes food requirements to duct tape, scrap metal etcSleep and thirst are reduced at generators, there's a couple other ways to do it, but it's been awhile since I used it. Has built in guns, robot perks and traits. I love it, the only reason I'm not using anymore is because it was incompatible with imcnv Link to comment Share on other sites More sharing options...
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