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Changing Spell Projectile


brassh

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Hello everyone!

 

Here is my problem,

 

I am trying to make a new spell that shoots one of my custom models that I made in 3Ds Max. I have managed to make it work but it overwrites the original spell as there is no option to change the spell projectile from the spell edit window, which forces me to overwrite the original spell projectile to get it working.

 

Is there anyway to do this without the use of scripts?

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