betudi Posted June 9, 2018 Share Posted June 9, 2018 hello , i'm betudi, newbie and learning the ways of the modding , like how and what to start at modding?. i'm also newb at blender can make basic 3d asset and basic animation. i have lowspec laptop which i finished fo4 and all it's dlc.as far as i read threads and forums , watch youtube. i have noob question for veterans modderand i need some advice to do and to avoid in doing mods.1. should i create my own asset and texture for my mods or should i extract the texture and asset from base game and reuse for my mods if available and existing?2. after searching and reading about esm , esp and esl. as a new modder i want to confirm i should release new mods at esl rather than esp? but if i made too much scripts/forms as mention in the the wiki i need to use esp?i'm asking this kind of question because i want to know which better optimization for my future created mods. thank you for reading my post. Link to comment Share on other sites More sharing options...
payl0ad Posted June 10, 2018 Share Posted June 10, 2018 1. should i create my own asset and texture for my mods or should i extract the texture and asset from base game and reuse for my mods if available and existing?2. after searching and reading about esm , esp and esl. as a new modder i want to confirm i should release new mods at esl rather than esp? but if i made too much scripts/forms as mention in the the wiki i need to use esp? 1. Even if you do know how to operate Blender, that's not everything you'll have to do for a custom mesh to show up in game. It is usually easier to re-use an existing mesh and slap a different texture on it or combine some existing meshes using NifSkope. Obviously depends on what kind of object you need. An example: I needed an object for a pile of organic sludge (you know, rotten-beyond-recognition food or plant matter) just recently and settled for a retextured deflated kickball. 2. What type of plugin file to use depends on what you want to do. ESL files can only hold ~4000 individual records, so they're limited in what they can do. If you mod is rather small though, ESL might be a good idea. Just use an ESP until you think you actually gain something from changing plugin type. Link to comment Share on other sites More sharing options...
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