Lord Valarian Posted May 11, 2012 Share Posted May 11, 2012 Hello all. I'v gone through all the lockpick mods. Some have features I like, but there's one annoying problem in each. Original game: Tumblers breaking lockpicks is just stupid, real locks don't do that. However, lock picks do wear out. Seeing the tumblers takes the fun and challenge out of it. Having automatic is handy, but it should stay when your in a hurry. Mods:Equipping lockpicks is annoying. Most of the random methods make it too easy at high skill levels. You move to the lock, press use on 'locked chest'. You see your hand with a lockpick move out. You don't know how many tumblers you have to pick. Press the mouse button to start picking tumblers. It works just like the mini-game(or change it). You pick blind, you can only hear it. You keep using mouse button timing to pick the tumbler. Once, you get it right, you hear the unlocked sound(and see message. 'tumbler unlocked'). If it's an very easy lock, it changes to 'chest'. If it's an easy lock, you need to pick another tumbler. Picking until you get the unlocked sound then you can open it. The chest keep track of unlocked tumblers of the total. So, you can come back later(if not past respawn). Unlike the mini-game, the mod advances to next tumbler automaticly. very easy: 1 tumblers, easy: 2 tumblers, average: 3, hard: 4, very hard: 5 very hard lock:--------------------Press use, press mouse button timing until tumbler unlocks five times in a row. The random opening chance method should accessible by the mod for when your in a hurry. Lockpicks don't break, they just wear out. Here's a good method: lockpick limit=20breakchance= uses - 20; if breakchance < 0 then breakchance =0lockpick break= random(1 to 100) if breakchance not 0 if lockpickbreak <= breakchance then breakpick(); Link to comment Share on other sites More sharing options...
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