Dandys Posted May 12, 2012 Share Posted May 12, 2012 Hi everyone, I've had this idea for a long time and haven't yet found a person able to make it, but I figure I'll try again- the idea is a program, not a plugin or anything GECK related, that will add an amazing feature to Fallout: New Vegas: the carry-over replay if you have played games from the "Ratchet & Clank" or "Dead Space" series, perhaps you know what I mean - in those you re-start the linear story, but with all of the items you have acquired on your previous playthrough intact, and you can keep replaying the game while still maintaining the feeling of progression One of Fallout: New Vegas's main flaws in terms of replayability is its ending. However, this is the only solution that allows for playing past the ending while still keeping the game's narrative canon and preserved. The program would ideally be very simple: its function would be to take two saves, one, say, right before the Hoover Dam battle, and one right after getting of of Doc Mitchell's house in Goodsprings, and replace the inventory of the former one with the latter. People have made (questionable) save modification programs for the X-Box version, right? I assume the reason there is none that can do inventories for PC is the existence of the console, as what motivates almost all save modification programs is cheating. However, the function that I am describing cannot easily be done by the console and actually requires a program to work effectively, even though it isn't really cheating. I would be extremely grateful if someone is able to do this. If the program is impossible, an idea I have toyed with in the past is a simpler program that can "read" the output from the console using the "setconsoleoutputfile (scof)" function and then the "player.showinventory" function, then turn that into a long list of "player.additemhealthpercent XXXXXXXX X .XX" or whatever that can then be performed using the "bat" command in-game. Link to comment Share on other sites More sharing options...
Cyberlazy Posted May 12, 2012 Share Posted May 12, 2012 "If the program is impossible, an idea I have toyed with in the past is a simpler program that can "read" the output from the console using the "setconsoleoutputfile (scof)" function and then the "player.showinventory" function, then turn that into a long list of "player.additemhealthpercent XXXXXXXX X .XX" or whatever that can then be performed using the "bat" command in-game" Voted best awnser. Link to comment Share on other sites More sharing options...
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