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It feels like some creatures just won't spawn


Robeloto

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I am running both Beasts of Tamriel and Immersive Creatures special edition. I''ve only met a few from each mod and I have been almost over the whole map. Is there a list to spawn different creatures from the mods? I just want to be sure everything is working.

 

Active Mods
• 00 Skyrim.esm
• 01 Update.esm
• 02 Dawnguard.esm
• 03 Hearthfires.esm
• 04 Dragonborn.esm
• 05 Unofficial Skyrim Special Edition Patch.esp [Version 4.1.3b]
• 06 Sneak Tools.esp
• 07 Falskaar.esm
• 08 ApachiiHair.esm
• 09 Cutting Room Floor.esp [Version 3.0.7]
• 0A SMIM-SE-Merged-All.esp
• 0B SMIM-SE-FarmhouseFlickeringFix.esp
• 0C Rebalanced Encounter Zones.esp
• 0D FastTravelSpeedMultiplier.esp
• 0E Realistic-Voice.esp
• 0F FNIS.esp
• 10 Celtic_Music_In_Skyrim_SE.esp

 

• 11 Celtic_Music_In_Skyrim_SE_Dungeon.esp
• 12 ImprovedCombatMusic.esp
• 13 VISPatch-Falskaar.esp
• 14 TESGLoadingScreens.esp
• 15 EnhancedLightsandFX.esp
• 16 ValdacilsItemSorting.esp [Version 1.0.0]
• 17 Sneak Tools Vanilla Hoods.esp
• 18 Sneak Tools Vanilla Masks.esp
• 19 Lethal Traps.esp
• 1A SkyUI_SE.esp
• 1B SkyHUD.esp
• 1C Landscape Fixes For Grass Mods.esp
• 1D Skyrim Immersive Creatures Special Edition.esp [Version v6.6a]
• 1E Obsidian Weathers.esp
• 1F BlendedRoads.esp

 

• 20 MajesticMountains.esp
• 21 Beasts of Tamriel.esp
• 22 Phenderix Magic World.esp
• 23 Ordinator - Perks of Skyrim.esp
• 24 Wildcat - Combat of Skyrim.esp
• 25 Guards Attack Hostiles.esp
• 26 FNISspells.esp
• 27 dD - Enhanced Blood Main.esp
• 28 dD-Medium Script Range.esp
• 29 dD-No Screen Blood.esp

• 2A dD-Larger Splatter Size.esp

 

• 2B VISPatch-Ordinator.esp
• 2C icepenguinworldmapclassic.esp
• 2D Rebalanced Leveled Lists - Lite.esp
• 2E MajesticMountains_Moss.esp
• 2F Immersive Patrols II.esp
• 30 ForgottenCity.esp
• 31 VISPatch-ForgottenCity.esp
• 32 DiverseDragonsCollectionSE.esp
• 33 Veydosebrom - Grasses and Groundcover.esp
• 34 Better Vampires.esp
• 35 MBWSAmalia.esp
• 36 Landscape For Grass Mods -Immersive Citizens PATCH.esp
• 37 TKDodge.esp
• 38 Edhildils Giant Families.esp
• 39 AmazingFollowerTweaks.esp

 

• 3A Facelight.esp
• 3B Open Cities Skyrim.esp
• 3C Immersive Citizens - AI Overhaul.esp
• 3D Relationship Dialogue Overhaul.esp
• 3E VISPatch-RelationshipDialogueOverhaul.esp
• 3F Realistic AI Detection 2 SE Lite.esp
• 40 ELFXEnhancer.esp
• 41 VISPatch-ImmersiveCitizensAI.esp
• 42 Immersive Citizens - OCS patch.esp
• 43 RDO - iAFT Patch.esp

Leveled Lists
Delevelers/Relevelers
• Skyrim Immersive Creatures Special Edition.esp [ADR]
• Beasts of Tamriel.esp [ADR]

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Create a "Bashed Patch" with Wrye Bash ( https://www.nexusmods.com/skyrimspecialedition/mods/6837 ) or a "smashed patch" with Mator Smash: https://www.nexusmods.com/skyrim/mods/90987

 

The mod pages for both mods you mentioned recommend this if using them together with other creature mods...

Yes, as you see I made a bashed patch with Wryebash. It seems to be working, but how do I really know it is working if I haven't encountered them all? I should have encountered Minotaurs for example, but never seen them.

 

"Leveled Lists

Delevelers/Relevelers

• Skyrim Immersive Creatures Special Edition.esp [ADR]

• Beasts of Tamriel.esp [ADR]"

 

Edit: There are so many creatures from Beasts of Tamriel and Immersive creatures I've never seen. It is probably atleast 70 of them. Maybe it is random which monster I will encounter. Or for example, is there a specific Minotaur spawn somewhere?

Edited by Robeloto
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I used save funclist 1 to know the referenceid for some creatures. Then I wrote in console: player.moveto 000FA3A1. This moved me to a minotaur, so they definitely exist. It placed me southeast from Ivarstead. Really strange that I have not encountered one before and many other creatures. It seems I have to do this to encounter the ones I've missed.

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