kokomodrums Posted May 12, 2012 Posted May 12, 2012 (edited) I'm looking to create a mod similar to Autonomous Spellmaking. What I have in mind is not only being able to make your own spells, but giving the PC the ability to learn new spell effects from combat. AKA I learned how to use the Paralyze spell effect after this monster used a Paralyze spell on me a dozen times. If there is already a mod that has similar function, I'd like to check it out! Otherwise, to get started, I need to know how to insert a small function [ex. percentChanceToLearnSpellEffect = (int + magic school level)/2] after every spell that is cast on the PC. I've read a few different tutorials and haven't seen anything this global yet... Any tips/places to start/guides??? Thanks! P.S. Just had a cool idea for spellmaking: instead of it costing gold to "make/buy" a spell, making your own spell would take a certain amount of magicka and maybe even fatigue. Now this alters the whole spellmaking system and I might not be ready to jump into that...I will probably start with the "learn spell effects from combat" and just use the mod listed previously until I want to make my own system... Edited May 12, 2012 by kokomodrums
leonardo2 Posted May 12, 2012 Posted May 12, 2012 I've read a few different tutorials and haven't seen anything this global yet... Any tips/places to start/guides??? Thanks!You can always to look around on MMH and in this category you find all tutorials there is on MMH perhaps a few more in other categories, but also take a look in these subforums. http://www.fliggerty.com/phpBB3/viewforum.php?f=63http://www.fliggerty.com/phpBB3/viewforum.php?f=60http://www.fliggerty.com/phpBB3/viewforum.php?f=30 There is also this post on BSF that has a lot of links.
kokomodrums Posted May 13, 2012 Author Posted May 13, 2012 Thanks for the links! I actually re-posted this at http://forums.bethsoft.com/topic/1373805-how-do-i-add-a-function-after-every-spell-is-cast/ if anyone is interested in suggestions!
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