David Brasher Posted May 12, 2012 Posted May 12, 2012 (edited) In Oblivion, it was easy. You found a neon-green box, renamed it so it had a new FormID, wrote a custom script for it, and dropped it in the render window. In Skyrim, I find a trigger box, drop it into the render window, and it is completely invisible even though all the other markers are visible. If I copy an existing visible trigger zone and paste it elsewhere and put a new script on it and set all the script properties, it usually doesn't do anything. Especially if there are If/EndIf statements in the script. How do you use trigger zones in Skyrim? Where does the wiki say anything about how to use trigger boxes? Are there any trigger box tutorials? Edited May 12, 2012 by David Brasher
David Brasher Posted May 12, 2012 Author Posted May 12, 2012 (edited) How come scripts often don't do anything if you place them on trigger boxes? Is there some trick you have to know? Edited May 12, 2012 by David Brasher
fg109 Posted May 12, 2012 Posted May 12, 2012 Depending on what's your script, the problem could be the collision layer of the trigger zone, whether or not you set the player activate flag on it, the Z axis rotation, etc.
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