hielkeskyrim Posted June 13, 2018 Share Posted June 13, 2018 Say, I want to use two landscape mods at the same time because one does not include a certain texture that the other does. They do have a lot of overlapping textures (about 90%) I would say. In my case these two mods are: Skyrim 2017 Landscapes and Skyland - A Landscape Texture Overhaul. The question: Can I load both mods in MO2 at the same time (my preferred one lower on the list) without this resulting in issues? Or do I need to make xEdit changes? Any help will be greatly appreciated. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted June 13, 2018 Share Posted June 13, 2018 there shouldn't be any issue with thissince you use MO2 , you aren't overwriting files from one mod with the otherso the one that loads after the other determines which version of the conflicting textures are shownand if you prefer the textures from the other one after seeing them in game , just change the mod order and there you go :)one of the best things about how MO2 handles filesthe downside of this is that you'll have both mods installed on your PC , so all of the files will take space on your hard drive (as opposed to a case of overwriting files , where either the old or the new are removed , depending on whether you allow the files to overwrite the existing ones or not) . but if you have plenty of hard drive space , that shouldn't bother you Link to comment Share on other sites More sharing options...
QuagaarWarrior Posted June 14, 2018 Share Posted June 14, 2018 You have had good advice so far.I believe you are using MO2?If you have 2 graphic mods and you like some textures from Mod 1 and other textures from mod 2 you can make use of the Hide feature in MO2. Example:Mod 1: Noble SkyrimMod 2: SkylandIf you load them in that order Skyland files will overwrite Noble where applicable.However you may prefer the way Noble looks for a particular texture (let say fieldgrass02). Simply set fieldgrass02 texture to Hidden in Skyland. There will likely be a .dds file and one or two related files like .ndss Link to comment Share on other sites More sharing options...
hielkeskyrim Posted June 14, 2018 Author Share Posted June 14, 2018 Thank you both for the great advise! This exactly the response I hoped for. Let's download some more texture packs! :D EDIT: Does one of you know how to hide the 'robe' textures from a mod? I have the mod 'Idyllic Farmhouses' overwriting 'SMIM'. I would Idyllic Farmhouses to overwrite everything from SMIM except for the robe textures. Which once do I hide in MO2? EDIT2:How do I hide again? I thought it was in the conflict tab, right mouse button but it seems that's not it. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted June 14, 2018 Share Posted June 14, 2018 I'm not familiar with ways of hiding specific files in MO2what you could do is , if you know which files you want to hide , is to simply move them out of the mod (or create an Optional folder inside the mod , and move the files there)you just need to make sure the files aren't loaded , and as long as some mod provides these files you should never see missing meshes\textures , or such problems Link to comment Share on other sites More sharing options...
hielkeskyrim Posted June 14, 2018 Author Share Posted June 14, 2018 That's an option yes, but I know MO2 has some build in functionality for this which is easier. Link to comment Share on other sites More sharing options...
WastelandAssassin Posted June 14, 2018 Share Posted June 14, 2018 I'm not sure if this will work , but possibly the followingin MO2 , find the mod and double click on it (this will open a new window containing the information on the mod)click on the Filetree tab (it should be the last one)navigate the folder structure to find the files you want to hide , right click on the file and choose Hiderepeat for all of the files you need again , I've never personally tried it myself , so I'm not sure if it'll workbut it could be what you are referring to Link to comment Share on other sites More sharing options...
QuagaarWarrior Posted June 14, 2018 Share Posted June 14, 2018 (edited) Yes that is the correct way of hiding a file in MO2. I recommend always hiding a texture file rather than deleting it (although you could delete).The reason I hide them is in case I download an update of that mod I can quickly see which textures I have hidden and hide the same textures in the updated version. Be aware that some texture mods have new meshes. When hiding a texture it would also be a good idea to hide the corresponding mesh as well. Edited June 14, 2018 by QuagaarWarrior Link to comment Share on other sites More sharing options...
hielkeskyrim Posted June 15, 2018 Author Share Posted June 15, 2018 Thank you for your replies. Damn this could be a great opportunity for MO2 to add some functionality. They should have a "hide" function in the "conflict" tab so you can directly see what files are conflicting, and then hide them! Or alternatively, they should add some load order functionality to the "conflict" tab where you can click on a specific texture (or any part of a mod that conflict) and then determine which mod of the two gets priority. That way you'd never have to hide files and forget about them (because let's be honest, we all do). Link to comment Share on other sites More sharing options...
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