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Missing Texture


weirdedout

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I'm editing the Evil Mastermind Armor to make it heavy. All I'm doing is opening the armor in creation kit, editing the stats and the texture path is already pre-loaded because it's an edit then saving as a new .esp (Current esp cannot be saved over because it is in use). Any advice on how to get the textures to load?

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If it's a custom texture, you'll need to duplicate and resave the texture set itself, from the original mod, too. Then, in your new mod, open it up and make sure it points to the correct textures. If they're locked in a .bsa for the old mod, extract them and put them into your textures folder.

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