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Shotguns using wrong reload animation


Harkness31

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Hey guys, I recently just started modding Fallout 4 and I've added in a nice bit of weapon mods, but all the shotguns like the Benelli M3 Super 90 seem to reload like hunting rifles or bolt actions! I've searched everywhere and I have no idea what could possibly be causing this. Sorry if this isn't formatted right or I'm leaving crucial info out, this is my first time ever posting on the Nexus. Thank you for your help!

 

 

 

0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 Unofficial Fallout 4 Patch.esp
8 8 Homemaker.esm
9 9 Loads.esm
10 a Robot Home Defence.esm
11 b EthreonMasterPlan.esm
12 c TrueStormsFO4.esm
13 d SettlementKeywords.esm
14 e EthreonMasterPlan.esp
15 f ArmorKeywords.esm
16 10 NewCalibers.esp
17 11 SimSettlements.esm
Friendly Raider.esl
18 12 OVT.esp
19 13 Combat_Helmet_Illumination 1.2.esp
20 14 Armorsmith Extended.esp
21 15 Modern Firearms.esp
22 16 Extended weapon mods.esp
23 17 10mmRevolver.esp
24 18 9x39Project.esp
25 19 RaiderOverhaul.esp
26 1a BTInteriors_Project.esp
27 1b Stm_DiamondCityExpansion.esp
28 1c Eli_Armour_Compendium.esp
29 1d VertibirdOverhaulHackAndMark.esp
30 1e MikeMooresMCAM.esp
31 1f Vivid Waters.esp
32 20 Mercenary.esp
33 21 Wastelanders XM2076 by giggity12345.esp
34 22 DOOMMerged.esp
35 23 Conquest.esp
36 24 mjp_PTRS41ATR.esp
37 25 Crossbow.esp
38 26 F4NVServiceRifleRedux.esp
39 27 WattzLaserGun.esp
40 28 RugerAC556.esp
41 29 SCAR-L.esp
42 2a AK2047.esp
43 2b Arbitration - Survival Damage by Player 2x.esp
44 2c Arbitration - Survival Damage to Player 3x.esp
45 2d Minutemenoverhaul.esp
46 2e Arbitration - Better Combat AI.esp
47 2f Arbitration - Reduced Grenade Spam.esp
48 30 Arbitration - Farther Grenade Detection.esp
49 31 Arbitration - Stealth Overhaul.esp
50 32 Arbitration - Molotov.esp
51 33 Arbitration - No Condition Regeneration.esp
52 34 Arbitration - Increased Walk Speed.esp
53 35 Arbitration - Speed Uninstaller (Remove This and Save).esp
54 36 Arbitration - Automatron AI.esp
55 37 Arbitration - Fall Damage Overhaul.esp
56 38 ASVektor.esp
57 39 BasementLiving.esp
58 3a BetterSettlers.esp
59 3b BetterSettlersNoLollygagging.esp
60 3c BrighterSettlementLights.esp
61 3d Better Vendor Stalls.esp
62 3e Companion Infinite Ammo.esp
63 3f BattleRifle.esp
64 40 Jake'sMod.esp
65 41 Vivid Weathers - FO4.esp
66 42 TrueStormsFO4-FarHarbor.esp
67 43 DarkerNights.esp
68 44 DarkerNightsDetection.esp
69 45 DD_bleu_Ump_Extreme_Lore_friendly_edition.esp
70 46 Yona_Weapon_DefenseGun.esp
71 47 mk14.esp
72 48 Rangergearnew.esp
73 49 MakeYourOwnSynths.esp
74 4a ClassicSniper.esp
75 4b SkibsWeapons-REDUX.esp
76 4c M1Garand.esp
77 4d Driveable Motorcycle Mod.esp
78 4e dD-Enhanced Blood.esp
79 4f dD - Screen Blood Duration Medium.esp
80 50 EveryonesBestFriend.esp
81 51 TacticalWeaponLamps.esp
82 52 FO4 NPCs Travel.esp
83 53 AtomicAnnieLagrieGun.esp
84 54 SalvageBot.esp
85 55 Squawkbox Radio.esp
86 56 DOOMDesertEagle.esp
87 57 PushAwayCompanions.esp
88 58 Animated Drinking.esp
89 59 USP 45.esp
90 5a Homemaker - Streetlights Use Passive Power.esp
91 5b ImmersiveVendors.esp
92 5c K9TacticalHarness.esp
93 5d DOOMLK05.esp
94 5e Loads of Ammo - Leveled Lists.esp
95 5f M1Garand - AWKCR-VW.esp
96 60 M1Garand-1.5xDMG.esp
97 61 DOOM1911.esp
98 62 m82a.esp
99 63 M9.esp
100 64 MinutemenPropaganda.esp
101 65 mf_contraptions_patch.esp
102 66 Modern Sidearms.esp
103 67 NewCalibers_ModernSidearms.esp
104 68 More Where That Came From Diamond City.esp
105 69 Northland Diggers New.esp
106 6a OCDecorator.esp
107 6b OCDispenser.esp
108 6c OCDecoratorDLC.esp
109 6d NewCalibers_DOOMsGuns.esp
110 6e AzarPonytailHairstyles.esp
111 6f R91M.esp
112 70 RainofBrassPetals.esp
113 71 RangerSequoiaCraft.esp
114 72 RU556.esp
115 73 ReconPack.esp
116 74 3dscopes-framework.esp
117 75 3dscopes-ak2047addon.esp
118 76 3dscopes-r91maddon.esp
119 77 3dscopes-UMPaddon.esp
120 78 3dscopes-Crossbowaddon.esp
121 79 3dscopes-lk05addon.esp
122 7a 3dscopes-uspaddon.esp
123 7b 3dscopes-vektoraddon.esp
124 7c 3dscopes-m9addon.esp
125 7d 3dscopes-m1911addon.esp
126 7e 3dscopes-defenseaddon.esp
127 7f 3dscopes-classicsniperaddon.esp
128 80 3dscopes-phaseraddon.esp
129 81 3dscopes.esp
130 82 3dscopes-AddToSpawnList.esp
131 83 3dscopes-G67rep-patch.esp
132 84 3dscopes-reconpackaddon.esp
133 85 3dscopes-rac556addon.esp
134 86 Smoke-able Cigars.esp
135 87 M14.esp
136 88 SpetnazRifle.esp
137 89 3dscopes-spetnazaddon.esp
138 8a SSEX.esp
139 8b tumbajamba Advanced Engineering.esp
140 8c Armorsmith All DLCs Patch.esp
f04editcompatpatch.esp
141 8d Fallout 4 fixes.esp
142 8e NewCalibers_ModernFirearms.esp
143 8f NewCalibers_extendedWeaponMods.esp
144 90 Bozar.esp
145 91 3dscopes-bozaraddon.esp
146 92 The Eyes Of Beauty.esp
147 93 TheEyesOfBeauty.esp
148 94 3dscopes-m14addon.esp
149 95 M2216.esp
150 96 3dscopes-m2216addon.esp
151 97 TrueStormsFO4-NukaWorld-FH-Compat.esp
152 98 WeatherSynergy-VividPriority-N-x4.esp
153 99 TrueStormsFO4-GlowingSeaExtraRads.esp
154 9a Vivid Weathers - FO4 - Far Harbor.esp
155 9b WeatherSynergy-FarHarbor-x3.esp
156 9c TrueStormsFO4-FarHarborExtraRads.esp
157 9d AlternateSettlements.esp
158 9e 870.esp
159 9f Mk14 Redux.esp
160 a0 VisibleWeapons.esp
161 a1 Vivid Weathers - Natural Bright.esp
162 a2 Vivid Weathers - Nuka World.esp
163 a3 NewCalibers_XM2076_v307.esp
164 a4 3dscopes-wattzaddon.esp
165 a5 AnS Wearable Backpacks and Pouches.esp
166 a6 AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
167 a7 AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp
168 a8 WeatherSynergy-NukaWorld-FH-Compact.esp
169 a9 GaussRifleMk2.esp
170 aa 3dscopes-xm73addon.esp
171 ab GaussRifleMk2 - tAE - AWKCR.esp
172 ac AdvBubbleTurretSet.esp
173 ad Northland Diggers.esp
174 ae NPC Spawner.esp
175 af Crafting Workbench.esp
176 b0 Crafting Workbenches - Ammo.esp
177 b1 Crafting Workbenches - Ammo Expanded.esp
178 b2 Crafting Workbenches - Automatron DLC.esp
179 b3 Crafting Workbenches - Power Armor.esp
180 b4 Crafting Workbenches - Pre War and Manufactured.esp
181 b5 BetterSettlersCCAPack2.0.esp
182 b6 strong_PA.esp
183 b7 strong_PA - tAE - AWKCR.esp
OCD_MO_Patch.esp
MO_Propaganda.esp
184 b8 More FO4 Fixes.esp
185 b9 Scrap Everything - Ultimate Edition.esp
186 ba EnhancedLightsandFX.esp
187 bb OSM_AlternateStart_Protocol-InfiniteAnswer.esp

 

 

Edited by JimmyRJump
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i believe it you load order mods work like overlays making the bottom mod prior to the one above it (thats why the main game esp stays at the top if it where at the botton the pc would load all the mods, but after overlay it with the main game making the mods useless) i hope ive made it clear, well try organizing you load order like this ,gameplay effects and changes (vivid weathers, agony, better locational damage, darker nigths and the like),items overhalls (pipboy flashligth, combat elmet illumination, armorsmith extended etc), new items (guns armors scopes whatevs) models overhalls ( like weapons re-skins and or npcs changes like loving cait/piper mod and such like that),settlement addtions (like mods that add new items in the workshop mode like ocdecorator,small power armor station, craftable synths and etc) any mod fixes (pretty self explanatory) world overhalls (like blinteriors,sanctuary bridge fix, no border, and etc) and that should be it just tweak your load order with the high priority mods on the bottom of you load order.

Tell me if it helped, and have a good day.

P.S sorry about my english i did my best with what i know

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Make sure you read the descriptions of the mods you use (I seem to recall the Benelli Shotgun having issues with the load animation, but that was on first release) and keep an eye out for patches you'll need to add for the right animation to work. Some weapon mods don't have the right animation full-stop because the pump-action animation isn't in the base game and is rather difficult to make, apparently.

 

I also took the liberty to put your load order between spoiler tags :wink:

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