NullPointer000 Posted June 15, 2018 Share Posted June 15, 2018 (edited) So I've been having trouble with water and ENB. I've been able to grin and bear it up to this point but seeing as I'm at Point Lookout with tons of water, I can't really ignore it anymore. No matter what I do, what INI changes I make, settings I change, or mods I deactivate, I can't seem to fix it. Water becomes completely invisible with ENB effects on. My last install of FNV only had this issue with interior waters, but now I'm getting it everywhere. Well, water LoD shows up but that doesn't make it any less jarring (in fact it makes it more jarring). The issue shows up both in FNV worldspaces and in FO3 worldspaces. I have a couple water replacement textures installed, but disabling those didn't fix it either. In fact temporarily renaming both my "Meshes" and "Textures" folders didn't do anything to help. The only thing that brings back water is disabling ENB effects completely; none of the individual effects have any impact. I tried changing my ENB preset and that also didn't help. Screenshots Now before someone says "turn multisampling and anisotropic filtering off", I have already done that. I made sure I didn't have anything besides ENBseries doing any post processing (no GPU driver-forced PP, no SweetFX, etc.) Steam overlay is also completely disabled. This is my load order at the moment, even though disabling everything except the base game + TTW doesn't fix it either. This is what I have in Fallout.ini and FalloutPrefs.ini and here is my enbseries.ini and enblocal.ini Hopefully I just missed a setting somewhere. Edited June 15, 2018 by NullPointer000 Link to comment Share on other sites More sharing options...
dubiousintent Posted June 15, 2018 Share Posted June 15, 2018 Please see 'Issue: ENB is not working', 'Solution1b.4' under the 'Solutions to Post-Processor (ENB/SweetFX et. al.) problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. -Duibious- Link to comment Share on other sites More sharing options...
NullPointer000 Posted June 15, 2018 Author Share Posted June 15, 2018 (edited) Please see 'Issue: ENB is not working', 'Solution1b.4' under the 'Solutions to Post-Processor (ENB/SweetFX et. al.) problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. -Duibious-Failure to elaborate on my part - I've already gone through several guides, Reddit posts, etc., telling me to turn off water displacement, turn on HDR, turn off AF and multisampling. I've done all that. If you look at the INI files I linked you'll see the settings are appropriate, at least to my knowledge, unless there is some hidden no-no setting that nobody is talking about. AF is OFFAll forms of AA/MS are OFFHDR is ONWater displacement is OFF I even tried turning off water depth to no avail. I've gone through the launcher and made sure of these settings several times. If that wasn't the case, then I would be having more issues than just Hoodini water. Edited June 15, 2018 by NullPointer000 Link to comment Share on other sites More sharing options...
dubiousintent Posted June 16, 2018 Share Posted June 16, 2018 I'm afraid I dropped use of ENB long ago, so if the answer isn't in that section of the "Troubleshooting" guide, I don't know it. Consider the possibility that the pre-set you are using is overriding the "water displacement" setting, or something similar? Try a different pre-set. It might possibly be related to the 'Issue: ENB Transparency/Translucency problem' in the same part of the guide. Otherwise if the STEP project doesn't cover it, seek help from the ENB Technical Support forum. -Dubious- Link to comment Share on other sites More sharing options...
NullPointer000 Posted June 19, 2018 Author Share Posted June 19, 2018 (edited) Okay so good news is I fixed it...kinda. The issue lies within the TTWFixes BSA, though I'm not sure what. Disabling the BSA brought back ENB water for everywhere except the Nuka-water inside the Nuka-Cola plant in the CW for some reason. Bad news is I don't know what specifically caused it. I've dug through the BSA and nothing in it has a name that would imply it affects water. I've had issues with this BSA causing invisible meshes before, but nothing reacting specifically to ENBseries being active. Usually I rename it so it's effectively disabled and I can extract things from it when I need to, but apparently I changed the filename back to normal at some point without realizing it. :confused: Edited June 19, 2018 by NullPointer000 Link to comment Share on other sites More sharing options...
dubiousintent Posted June 20, 2018 Share Posted June 20, 2018 Best take any questions about that BSA up directly with the TTW Tech Support forum. They actively support it. -Dubious- Link to comment Share on other sites More sharing options...
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