Blacksnake89 Posted May 13, 2012 Share Posted May 13, 2012 I've spent a good deal of time thinking up ideas for various classes for skyrim. A lot of them are more for RP purposes but some of them have tangible advantages in combat so here I show you some of my favorites.You don't have to follow the exact formula I show. Things like race and standing stone are just what I think compliment the class the best. Perks and equipment however are kind of set in stone for the most part. First off the paladin. Race: BretonStone: LordMain Skills: Alteration, Restoration, BlockWeapon: 1 handed swords and macesArmor: LightThe Breakdown: This class is not the kind of paladin you see in other games like WoW were you wade headlong into the front lines wearing shiny plates and wielding holy Battlehammers and Greatswords. The idea is based off of the Kights of Alman from my stories, these paladins are tasked with hunting down and butchering dark mages. You are not a righteous crusader helping the poor, spreading the word of your gods, and being a goody goody. You are a relentless and brutal angel of death, hunting down and slaying those that convene with evil magics. You wear light armor for mobility because the mages are not going to stand in one spot while you rip their guts out and their magic goes right through heavy armor. If you find yourself face to face with someone wearing heavy armor and wielding a battleaxe and in Skyrim you will, your shield is there to absorb the blows that your armor cannot and you have alteration to bolster your armor and restoration to heal wounds. Key perks to pick up are Atronach and magic resist from Alteration, this is also why I choose breton and lord stone. Bretons have 25% magic resist, Lord stone is another 25% bringing it to 50%. Alteration is 10% with 3 perks bringing you to 80% just through passive abilities. Unlike other classes there really is no wiggle room for race/stone if you want to use this class. Yeah you can enchant gear for MR but that detracts from the other stats you could have. I suggest in 1h you get mace and sword perks. Use swords against low armor targets like beasts, bandits, forsworn. Use maces against heavy armor targets since they ignore 75% enemy armor if you're specialized in them. At 100 light armor you get dodge chance if you pick up the perk. I suggest you do because 10% chance to ignore a 500+ damage dragon bite is well worth it. Take what perks you need for your spells in restoration, I suggest respite and regeneration aswell and get these early on. You don't need a whole lote from block except the first perk. I normally get 3/5 but take what you want from it. For enchanting on your gear I suggest you bolster your defensive stats with more HP, HP regen, Mana and Mana regen on your helm, and increased 1h damage for gloves. Reducing the mana cost of restoration or alteration when you can add extra effects can help aswell. For stat allocation on level ups I go like this HP, HP, Stam, MP, repeat. I usually only upgrade mana to 150-200 depending on what I feel like since that's all you really need. You don't cast a lot of spells in combat and the ones you do aren't very mana heavy. I normally only go up to stoneflesh for armor spells and you don't rely on restoration later on if you remember to block often. Early game you are pretty weak and might die often if you play on master or have difficulty increasing mods. If you can punch past this and dedicate yourself you will become a juggernaught by around level 20. This does not mean however that you should bum rush to level 20 by abusing the smithing system and other power leveling tricks. That will get you killed a lot faster and more often than anything else trying this class out because all of your core talents will still be low level. Go dungeon delving, fight dragons, disembowel some daedra worshippers. Just DON'T power level. Templar JusticarRace: Nord/Dunmer/AltmerStone: Lord/Lover/steedMain Skills: Alteration, Restroation, BlockWeapon: 1H swords and macesArmor: HeavyThe Breakdown: This is a little bit closer to traditional tank paladins, if you played prot pally in WoW this is a little more your style. The Templar's Justicars are based off of the Knights Templars serving the Archangels of War also from my stories. They are the frontline troops for the Templars holding the line. They use a shield not for defense but as an other form of offense. They believe a strong defense gives them a tactical offensive advantage over their foes. The Templars however still are not the holy, save the weak, protect the innocent kind of paladins, they are avengers. They are not the first to show up duing a demonic incursion they are the last. When demons cross over into the mortal realm to terrorize they don't normally last long before they anger some mortal paladins or the mudanmul demon slayers. Sometimes an especially powerful demon lord crosses over with his army. They burn, maim, and slaughter everything in their path and they cannot be stopped by any mortal armies. When demon's show no sign of being stopped the Arch Angels of war send their once mortal avatars the Pale Knights and their army the Templars to send the demons back to their hell pits. I'd love to give you an in depth play description like I did with the paladin but you play pretty much the same way you're just wearing heavy armor instead of light. The difference is you lack mobility so mages and archers can give you a rough time and you focus more on fighting with your shield. Perks you want to pick up that you wouldn't on a paladin are things like deadly bash and power bash. You focus more on up close fighting with melee fighters than ranged. If mages are giving you a hard time early game and you find yourself running out of stamina chasing them I suggest steed stone but otherwise lord stone.I normally play a nord for my Justicars for the fear shout but Dunmer fire cloak supports your offense through defence style. Playing Altmer Justicar is more for defensive casting if you play on using a lot restoration spells such as turn dead. You are after all a more traditional paladin so undead hunting is something the justicar would do. For stat allocation I suggest HP, Stam, HP, Stam, MP, HP repeat. You can also use paladin stats but you draw a lot less from your mana pool than paladins so I like to balance HP/stam more than mana. I've got more classes to share with you but I'm a little tired of typing right now. I'll post a few more either in a few hours or tomorrow. Enjoy the classes, or enjoy the little teaser into my stories, either way I hope you enjoy the post. Have some fun trying the paladin out it's actually pretty savage. I got some pics of my current Paladin Alexander Caserian I'll post up in the image share soon. Link to comment Share on other sites More sharing options...
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