user826 Posted June 16, 2018 Share Posted June 16, 2018 Hey, everyone! I'm currently working on a custom player base that has multiple interior cells and I want to set up a radio station that can only be received when the player is inside any one of the cells. I have my Talking Activator set to Broadcast Range Type >> Linked Interiors, but I have no idea how to set which interiors are linked to that radio. The GECK wiki is no help in this matter. Can anyone here point me in the right direction? Link to comment Share on other sites More sharing options...
EPDGaffney Posted June 17, 2018 Share Posted June 17, 2018 I've never done this but I believe it's all interior cells that are linked with no exterior cells in between and that the group of interior cells would be determined by which one your Talking Activator is located in. So, take your first interior cell and put your Talking Activator underground within that cell, out of reach from the player, and I would expect that to work. Link to comment Share on other sites More sharing options...
user826 Posted June 17, 2018 Author Share Posted June 17, 2018 Linked how? Do you mean like with teleport doors between each relevant cell? If that's the case, I'm out of luck. I'm using scripted Player.MoveTo commands to simulate an elevator between each cell. Does anyone have any other ideas? Link to comment Share on other sites More sharing options...
EPDGaffney Posted June 17, 2018 Share Posted June 17, 2018 (edited) I can't think of a good reason to do it that way. Just make the doors to the lift act as your teleport doors to your other cells. Also, MoveTo sometimes doesn't fire straight away when called on the player and may eventually cause problems.Either way, put your radio in your first cell and test.Edit: And in case I misunderstood what you're doing with your scripted method, you can always hide teleport doors out of the player's sight and reach, similar to the way the Talking Activator goes underground, and link the cells that way. Edited June 17, 2018 by EPDGaffney Link to comment Share on other sites More sharing options...
user826 Posted June 17, 2018 Author Share Posted June 17, 2018 Good idea with the hidden doors! I'll give that a shot. I'm using the scripting method because I'm building a ring-shaped space station which has eight sections and while I guess I could link each section to the ones on either side of it using regular teleport doors, I think it would be a pain in the ass for the player to navigate if they have to walk through four sections in order to reach the room that's on the opposite side of the ring. What I wanted to do was allow the player to travel instantly to any section from any door. My script pops up a message box upon activation where you can select which section you want to go to and it moves you there. I picture each individual door acting like a turbolift from Star Trek, where it can travel sideways as well as up and down, to take you anywhere on the ship. Trying to cross-link all these doors together as teleport doors and keeping them organized sounds like a logistical nightmare! Link to comment Share on other sites More sharing options...
EPDGaffney Posted June 18, 2018 Share Posted June 18, 2018 I see what you mean now. It was fairly daft of me but I somehow assumed there were only two floors between which the lift would travel. The hidden doors should link the cells fine for the radios. Just link them all back to the first cell in a way that's hidden and I think that should keep the station playing where you want. Link to comment Share on other sites More sharing options...
user826 Posted June 18, 2018 Author Share Posted June 18, 2018 (edited) Haha, if only it were that simple, I would've just built the levels on top of each other in the same cell and set the broadcast range to Current Cell Only. As it stands though, the dummy doors solution is working perfectly! Hopefully anyone else Googling this problem in the future now has a solution as well. Thanks! EDIT: A note to future users, if you go this route, don't forget to flag your dummy doors to be 'Hidden from Local Map' Edited June 18, 2018 by user826 Link to comment Share on other sites More sharing options...
dubiousintent Posted June 20, 2018 Share Posted June 20, 2018 Thanks for the clarification. Added as 'TIP: Limit Radio Range to multiple Interior Cells' to the "Scripting" section of the wiki "Getting started creating mods using GECK" article. -Dubious- Link to comment Share on other sites More sharing options...
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