Ayanro Posted June 16, 2018 Share Posted June 16, 2018 Hello, modding community! I'm wanting to make a statue of a character to be put into a crypt. Basically, they are "sleeping" on top of a stone bed. I would love for them to be wearing custom armor when doing this. It can even be armor with a stone texture that can't be equipped by the player and also hidden. I've tried duplicating the Player Home mannequin, but I don't want the player to be able to remove items or dress up the statue. Thank you for the support. Link to comment Share on other sites More sharing options...
foamyesque Posted June 17, 2018 Share Posted June 17, 2018 (edited) Hello, modding community! I'm wanting to make a statue of a character to be put into a crypt. Basically, they are "sleeping" on top of a stone bed. I would love for them to be wearing custom armor when doing this. It can even be armor with a stone texture that can't be equipped by the player and also hidden. I've tried duplicating the Player Home mannequin, but I don't want the player to be able to remove items or dress up the statue. Thank you for the support. I believe you can simply not add the triggerbox and players will be unable to activate the NPC provided the NPC has no name. An alternative option, if you want the NPC to be named for some reason, would be to add a perk to the player using the Filter Activation perk entry point and setting up appropriate conditions, or you could set up a custom triggerbox activator that shows the name without actually naming the NPC in the CK. However, I don't think you actually need to duplicate the standard mannequin since much of its scripting is designed around acting as a variable display of armour for the player. Your use case I think could be met fairly simply by a standard NPC, whose outfit is set just like any other's. Freezing them on a bed should be a matter of turning off their AI once they're in a sleeping state, though it would probably be best to place them out of LOS from the cell's entrance so a player can't see them moving. You can then use a triggerbox or perk setup to play with the player's activation options. Edited June 17, 2018 by foamyesque Link to comment Share on other sites More sharing options...
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