Skyviper086 Posted May 14, 2012 Share Posted May 14, 2012 I tweaking a mini gun so I can feel for the geck, and no I'm not making it shoot nukes, I tweaking it so the thing obliterates everything very quickly like it would in real life. Is there a way for me to increase the 255 round max to say oh something like 1,000 or 2,000 rounds. Also is there a way to make the backpack a wearable container that can act like the weapons magazine. The only way to reload the weapon is to remove the backpack, open it, and place however many rounds into it .. i.e 4,000 rounds into the minigun backpack equals 4,000 rounds the mini gun can use. It hits zero and then you have to remove the pack and yada yada yada. Thanks for any help you can offer. Link to comment Share on other sites More sharing options...
NekoMaster Posted May 14, 2012 Share Posted May 14, 2012 I tweaking a mini gun so I can feel for the geck, and no I'm not making it shoot nukes, I tweaking it so the thing obliterates everything very quickly like it would in real life. Is there a way for me to increase the 255 round max to say oh something like 1,000 or 2,000 rounds. Also is there a way to make the backpack a wearable container that can act like the weapons magazine. The only way to reload the weapon is to remove the backpack, open it, and place however many rounds into it .. i.e 4,000 rounds into the minigun backpack equals 4,000 rounds the mini gun can use. It hits zero and then you have to remove the pack and yada yada yada. Thanks for any help you can offer. I think something like that would require some scripting, and might even require the script extender (I wouldn't know since I don't do scripting, but most advanced stuff requires FOSE) Also, aside from the latter idea, having more then 300 rounds in the box mag it self would be a bit much. Perhaps to reduce the use of ammo, make the gun a little slower but stronger (less useless spray and getting more deadly shots on target) Link to comment Share on other sites More sharing options...
Skyviper086 Posted May 15, 2012 Author Share Posted May 15, 2012 Good idea with making it turn slower. I'll work on that and see what I get. Link to comment Share on other sites More sharing options...
kampeao Posted May 15, 2012 Share Posted May 15, 2012 you can always make it not use any ammo, so it will fire forever, no need no reload, etc :P Link to comment Share on other sites More sharing options...
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