ZORPMAN Posted May 14, 2012 Share Posted May 14, 2012 (edited) So I've been playing with my mods recently, and I finally got it working without freezing or startup CTDs. The only problem is that I'm getting some freaky weird graphical issues. And I mean WEIRD. Not like low FPS or something, I'm talking NPCs having their necks grow ten feat before orbiting their shoulders. Some less interesting bugs to, mostly actors bending over through their own legs or shooting out of their butts and stuff. My LO is as follows: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmxCALIBR.esmEVE.esmApocalypse Armory.esmFO3 Wanderers Edition - Main File.esmFWE - Combat Overhaul_Core.esmMart's Mutant Mod.esmRH_IRONSIGHTS.esmDarNifiedUIF3.espCRAFT - Activation Perk.espCALIBRxMerchant.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Pitt_NewRifleSights.espRH_IronSights_RemoveReticule.espRH_IronSights_PL_NewItems.espRH_IronSights_Vanilla_NewWeapons.espCONELRAD 640-1240.espUPP - Pack 1.espUPP - Pack 2.espUPP - Original Perks.espUPP - Experience Perks.espUPP - Quest Perks.espApocalypse Armory.espApocalypse Armory - CALIBR.espApocalypse Armory - xCALIBR.espApocalypse Armory - DLC Enhancements.espApocalypse Armory - Optional Historical Names.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers.espRH_FWE_Bridge.espFWE - Combat Overhaul_Equipment.espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - BrokenSteel.espWeaponModKits - OperationAnchorage.espWeaponModKits - Zeta.espWeaponModKits - ThePitt.espWeaponModKits - PointLookout.espApocalypse Armory + WMK.espEVE.espEVE Operation Anchorage.espApocalypse Armory + EVE.espRH_EVE_Bridge.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espMMM - FWE_Combat Overhaul Master Release.espFellout-Full.espxCALIBRammo_FWE.espApocalypse Armory - CRAFTing.espRH_WMK_Bridge.espnoscopewobble.espTha suber merbdge.esp Total active plugins: 80Total plugins: 83 Please let me know if you've got any suggestions! EDIT- Never mind, I got it working with FO3RA. Edited May 20, 2012 by ZORPMAN Link to comment Share on other sites More sharing options...
davycrockett Posted May 16, 2012 Share Posted May 16, 2012 sounds like a .KF file issue ( animation file ) are you using any replacers for weapon animations or running walking etc if so id be looking there . Link to comment Share on other sites More sharing options...
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